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Mekka Mischief Makers, Chapter 2

The hardy people that eke out a living in the vast, arid wasteland that is the Carthagian Badlands have a rich cultural history awash with myths and legends. One such legend tells of a tribe of inventors and tinkerers who live below the surface in caverns connected by miles of tunnels hewn into the bedrock -- the Mekka Clan. With pale skin, luminous eyes, and an unrelenting curiosity, Mekka only venture to the surface to trade their exquisitely fabricated devices, tools, and weapons for supplies and raw materials produced by other tribes. They are rarely seen in a town or settlement, preferring to live far away from any "Surfs."

Then there's Mekka Third Degree Fixer, Djinn. The wickedly intelligent, wondrously muscled, and wildly strong young woman has risen to the level of Third Degree Fixer faster than any Mekka Fixer -- a rank that would take decades to reach, she achieved in only a few short years. Harboring an almost unhealthy fascination with the upper world, Djinn dreams of living in the lands above. When her brother, Pugs, gives her the location of a secret exit to the surface, Djinn jumps at the chance to leave the subterranean realm of the Mekka Clan and create a new life for herself far away from everything and everyone she has ever known.

But, with the sudden appearance of Sovereign interlopers, her journey is cut short and the love of her clan wins out over her thirst for exploration and adventure.

Here comes Mekka Mischief Makers!

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Comments

darrell14

I do so enjoy how much your ladies take offense at locked doors and abuse them so.

Aaron Hanson

Yes. There’s nothing more annoying than a locked and barred door.