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Update 0.9.2, which releases this weekend, is all about enemies! The random enemy spawn system has been heavily reworked - not only does the system now take less time to determine whether an enemy group is supposed to spawn currently or not so it can move on checking the next group faster which reduces the time it takes for enemies to spawn, but also each individual enemy now has a separate request to spawn instead of all enemies in the same enemy group relying on the same spawn request which also improves spawning rates.

Furthermore, the names of the enemies that are able to spawn have been shortened so the system will find their names and therefore spawn them faster, and the loaded area information has been reduced by 60% which helps loading the hundreds of different areas, used memory is lower and searching for the enemies to spawn takes not as long.

Also, enemies now spawn with unique loadouts, including attachments for some fun interactions! Enemies also spawn closer to the player now - be careful! Lastly, more vanilla actors such as Boars, Foxes, Stone Pebblits, etc. now spawn more regularly.

However - we are not done yet! Not only was the random enemy spawn system heavily improved, but it also allows for adding more enemies to the pool! From now on, Lizalfos and Soldier Constructs can now spawn everywhere!

Also in regards to enemies but not their random spawning... a brand-new goal category "Headshot" has been added! In this category you must hit the head of the specific enemy X amount of times to fulfill the goal. Happy Hunting!

🌟 I hope you are looking forward to this update!

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