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TOTK RANDOMIZER UPDATE NOTES - v0.8.1

New:

  • Items and Meals can now be taken away from your inventory. The less you have of those, the lower the chance something will be taken away from you.

  • QOL: You no longer have to wait for the sound to finish when receiving Armor Pieces, Items and Weapons to be able to close the dialogue, similar to obtaining Meals.

Additions:

  • The current Randomizer Cycle speed will now be displayed in the textbox you can change the speed at.

  • Added 2 Random Enemy Spawn groups (Boss Bokoblins, Moblins).

  • Added 3 Special Goals (Defeat Bubbulfrog, Master Kohga, Phantom Ganon).

  • Added 30 Goals (30 Defeat Enemies).

  • ???

Changes:

  • The Randomizer Cycle will now trigger events at random times, instead of a fixed interval.

  • Replaced the Randomizer Cycle speed options x3.0 and x4.0 with x4.0 and x8.0.

  • The "Randomizer - Goal Mode" quest will now be removed when the player decides to remove all of their goals after the quest has already been completed.

  • Slightly reduced the chance to obtain Armor Pieces.

  • Slightly reduced the chance to obtain Armor Pieces you have a goal for.

  • Removed the "Game" folder from the root folder of the mod and the LargeDungeonFloorDefaultSettingTable.gameuiLargeDungeonFloorDefaultSettingTable.bgyml file. An alternative way for implementing what's changed is now being used.

  • The goals for defeating Chuchus now no longer differ between the Small, Medium and Large versions. When it says "Defeat - X Fire Chuchus", all Fire Chuchu variants will count towards this goal.

  • Defeating Bubbulfrogs and Master Kohga are now treated as special goals.

  • Boss Bokoblins now drop more items.

Bugfixes:

  • Fixed a bug where a "Defeat Enemy" goal was selected but not displayed text-wise.

  • Fixed a bug where it would show a wrong goal status for some "Complete Shrine" goals.

  • Fixed a bug where you could not move after being randomly teleported to the Ga-ahisas Shrine.

  • Fixed a bug where you could not leave from the Colgera bossfight. Even after beating it and returning to Rito Village, you were brought back to the Wind Temple.

  • Potentially fixed a bug where the Sages would not reliably help the player in Ganondorf's second phase when deciding to skip the Demon King's Army and the Temple bosses.

Optimizations:

  • Reworked the Randomizer Cycle internally.

  • General code optimization.

  • Removed unnecessary code.

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