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So basically this one from lord Vaako ( https://sfmlab.com/item/3436/ )

So for last animation (and in terms of adding some quality:) ) i decide to fix some flexes and add some things, that why animation took so long :)

• Added JAW, because default mouth_open flex was too small in my opinion. Also wanted to know how to add bones without breaking entire model :D Weight painting upper lips was some kind of dedicated hell on the earth to make it looks ± realistic, and IMHO i did it.

• Remodeled BLINK flex, because default one wasnt fully close her eyes and was kinda... umm... pinch her eyes skin out? and kinda rolled skin in eye... i dunno how to explain good :D

• Added weight paint on her shirt. As i understand this model was mainly created for posters or i dunno. So now her shirt can jiggle with her breasts :)

• Also added by hand some basic flexes to shirt like breast_larger. Some of them goes some messy, will fix it bit later bcz need time, bcz on blender everything ok, but when load sfm and try to same combine flexes they start to play mind games :)

• Some minor flex fixes such on some eye flexes her lower jaw was moving up (later i noticed that some more flexes have same problem, will fix it a bit later)


ztifa_cutie.mdl - as usual to not mess default model and to compare if needed :))

PS didnt touch materials so replacing them is not nessesary 

https://mega.nz/file/DrZzRaKT#JlMNtQnGxTM46iUVUQclLhwVaybpuQ_09X7YbHC8b1U 

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