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We are beyond excited to show you in-game photos of the new Scavenger outfit. We think it turned out looking pretty freaking amazing!!! Don't miss LoM v1.4.1a coming THIS SATURDAY for those with access to play. Also feel free to check out the updated patch notes featuring over 100+ issues addressed in resolved coming in the next build. 

As always this progress could not have been made possible without your help. THANK YOU SO MUCH FOR YOUR SUPPORT and allowing us to create this amazing game!!! :)

Revision: LoM v1.4.1a Patch
Release Date: 2/8/20
Patch Size: 106 Issues addressed

Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!

1 - Updated and replaced some of the older desktop artwork.

2 - Made some improvements to the water shader in Freedom City and Santonia Islands.

3 - Fixed a bug that caused duplicate NPCs to be shown during questing.

4 - Fixed a bug that caused the inside of the base to be filled with fog under certain conditions.

5 - Fixed a bug that blocked launching Battle Mode from the lobby.

6 - Fixed a bug with the text of the Episode 2 side quests showing 10K with the correct value being 5K XP.

7 - Fixed a bug that caused Rare Nightmare to have the same name as Rare Filth.

8 - Increased the speed of 3 of the 4 melee animations by 25%.

9 - Made various performance improvements in Freedom City and Santonia Islands.

10 - Made improvements to the tropical water in the Santonia Islands.

11 - Increased the size of the Yachts in the Santonia Islands.

12 - Fixed the colliders for the piles of rubble in Freedom City.

13 - Movement controls for the Hover Bikes have been tightened a bit for better control.

14 - Fixed a bug that caused the logic for gear dropping to drop out of class gear more often than in-class gear.

15 - (8) New mob types have been added. New mobs are spread out between the different zones and stages. 

16 - The crafting system has been revamped to require specific materia to craft skills/perks/abilities. I.E. upgrading a specific skill at a specific level will require different combinations of materia to begin the craft. This revamp brings the system closer to a traditional crafting system making materia much more unique and important for progression.

17 - Upgrading Skills/Perks/Abilities beyond level 5 now requires crafting.

18 - The logic for Mob leveling has been revamped. We have moved away from binding the mobs level to the players awakening level or their current episode. Now mobs level 1-100 are located in different locations spread throughout the three zones (Freedom City, Santonia Islands and Necropolis Desert).

19 - All mobs are now represented on the map as red dots. The size of the red dots reflects the level of the enemy. The pink dot now represents Reserves or Dark Cube Stacks. Reserves and Dark Cube Stacks are a new mechanic that allows players to find and destroy/mine reserves or cube stacks to loot valuable materia and dark cubes. The color of the reserves/cube stacks will represent the materia or dark cube that has a chance of dropping.

20 - Fixed a bug that caused large volume spikes when many sounds were playing at the same time. Usually happened when many crates were being broken at the same time. 

21 - Changed how gear is indicated after dropping. The particle effect is now blue and much brighter. Also only one particle effect will drop. The one particle will disappear if all loot has been picked up from the drop.

22 - Mission mode progression is now capped at level 15.

23 - Loot drops for mobs have been revamped. (33) new items have been added (3) items for each of the 11 total mobs that are unique to each mob as drops which can be used for crafting. These drops will be accompanied by other possible drops from mobs.

24 - A new mechanic called 'Power Level' has been added which will perform a calculation on the warmaidens gear/skill/perk/ability levels as well as stats to assign a rating to the warmaiden. This rating can be used as a gauge to compare overall progress between warmaidens. Think DBZ.

25 - A new indicator in a skull icon along with mob color name change from Grey (over level) to Red (under level) to help players easily identify which mobs will be more challenging to take on. This mechanic uses the newly added 'Power Level' as a base for the algo.

26 - Updated all mobs types to work with mission mode. Now we are able to add any enemy including all 8 new mobs as well as previous mobs to mission mode.

27 - Fix some (not all) of the collider issues in mission mode.

28 - Mission mode now introduces a new mob type every 3 successful mission runs starting with soldiers and turrets. All new and existing mob types have been added.

29 - Assorted bugs have been fixed with existing quests.

30 - Many new side quests have been added targeting the (8) new mobs that have been added.

31 - Fixed a bug that caused the game to crash after extended playtimes. 

32 - Fixed a bug that caused the game to lockup when exiting using the Exit Manager.

33 - Crafting materials now auto-fills in the slot removing the requirement to manually add them.

34 - Crating materials will now auto-pull from your inventory and your storage.

35 - HP and Defense for the Filth and the Remains have been reduced by 50% making it easier for new players in the starting zone.

36 - Added a hover over text pop up to display the name of required crafting material in the crafting menu.

37 - Made the frame for Epic gear in the Gear Stats panel more orange to more clearly indicate that Epic gear has been added to the slot.

38 - Fixed a bug that caused Kill quests to not work under certain conditions.

39 - Fixed a bug that caused the quests lists to merge if switching between tabs in the quest guide too quickly.

40 - Fixed a bug with LOD that caused some weirdness to occur with the Pyramid models in the Necropolis Desert.

41 - Updated the default FOV value to 50.

42 - Fixed a bug that caused players to pop up in the air or be pushed around by mobs while in Size Matters mode.

43 - Fixed a bug that caused the secondary stats to be incorrect under certain coditions. One of them being LUK or 'Critical Chance' showing up as HP.

44 - Made a change to have quests yield 250XP upon completion.

45 - Updated the 'RESET' function in the quest guide to only reset your current characters quest progress. 

46 - Made some performance improvements around the times that the World Boss spawns and despawns in Freedom City.

47 - Fixed a bug that caused players to spawn in strange places when entering or exiting a scene under certain conditions.

48 - We've updated the time system for mission mode to adjust the time added due to the new mobs. 

49 - Added (2) more rows in the inventory and storage to make room for the new crafting materials.

50 - Fixed a bug that caused certain questing events to trigger again after already having been completed. I.E. phone calls being triggered multiple times afte closing and re-entering the game or entering and leaving a scene.

51 - All mobs removed from the Santonia Islands making it a safe zone.

52 - Completed more optimization on the Freedom City and Necropolis Desert stages.

53 - Fixed a bug that caused the total incomplete quest number of the desktop Quest Guide icon to be wrong.

54 - Fixed a bug that caused Critical Chance to not be calculated correctly.

55 - Added a notification that indicates when the 25% Weekend XP Bonus is active.

56 - Added a new 3D Recycle icon to replace the 3D question mark hovering over NPCs heads to indicate their quests are repeatable.

57 - Added a counter for the repeatable quests (how many available and how many currently completed) to the quest listing in the quest guide.

58 - Fixed some issues with the intro video and other items stretching on widescreen aspect ratios.

59 - Improved the background images for the warmaiden manage screen.

60 - Fixed a bug that caused players to skip mandatory resets if they did not update on the build cycle that demanded a reset. Now resets are executed (with warning) even if the build is skipped.

61 - Christmas Holiday Overlay has been disabled.

62 - Added a new R Key skill called EX Trigger. More details will be released soon.

63 - Secondary Mission mode goals are now dynamic and change with each mission run.

64 - Made improvements to the switching of warmaidens on the warmaiden manage page.

65 - Many improvements have been made to chat performance including sustained chat between scenes.

66 - Added a chat setting panel which allows for selecting which message types get forwarded to general and the ability to hide the chat ui frame with a "Window Transparency" slider.

67 - Switching chat tabs now auto scrolls to the end of the chat.

68 - Another line has been added to the inventory and storage making the total number of new lines (3).

69 - Added Steam Achievements for all new enemy mob types.

70 - Added a /changeoutfit chat command which now allows players to change outfits in any location without having to return back to the base lobby.

71 - Synched the amount of XP gained from farming mobs in the open area to the amount of XP gained while using Battle and Mission mode.

72 - Fixed a bug that caused deleted warmaidens to still show up on guard duty.

73 - Fixed a bug that caused the server messages on start up to not show under certain conditions.

74 - Fixed a bug that caused strange behavior when typing certain keys in the terminal and chat box.

75 - Fixed a bug that caused janky animations when pressing different directions while performing melee.

76 - Fixed a bug that caused the characters sprint running rotation to auto correct itself when not sprint running unders certain conditions.

77 - Fixed a bug that caused your own body to be ragdolled around by Hell Storm if you died within the Hell Storm.

78 - Moved the trash icon for the inventory to make space for an extra row.

79 - Fixed a bug that caused patrolling mobs to show up when no mobs should be present under certain conditions. 

80 - Fixed a bug that cause weird fade to black behavior at the start of Stage 2.

81 - Fixed a bug that caused the 3D questing icon to not disappear from the NPCs head after taking the quest under certain conditions.

82 - Fixed a bug that caused the water splashing sound while swimming on the surface to not play under certain conditions.

83 - Fixed a bug that allowed the player to get stuck behind the registration desk in the 2nd floor dormitory

84 - Fixed a bug that caused the position of the player in the Load Out screen to be dependent on the players current zoom value.

85 - Fixed a bug that caused the camera to go into the wall when entering and exiting the Load Out Screen.

86 - Fixed a bug that caused loot to sometimes spawn in the air if many enemies where killed in a group.

87 - Added all of the mobs from Freedom City as objectives for Daily/Weekly Challenges.

88 - Fixed a bug that caused the player to get stuck on the medical table when attempting to complete a treatment under certain conditions.

89 - Made a change to HP-Regen. Now every class has some level of HP Regen with Tanks and Healers having the highest HP Regen stat.

90 - Completed development work on the new Promo Codes feature.

91 - Updated the values for all body presets in character customization.

92 - Replaced all warmaiden character presets with the same base preset which is the first step to revamping the class selection interface.

93 - Removed mobs being mobile from the game options (Easy, Intermediate, Hard etc...) modes as mobile and roaming mobs are both present and strategically placed on the map now.

94 - Fixed several bugs related to placing and removing warmaidens on guard duty.

95 - Updated text for the Daily/Weekly challenges to provide better information like "headshot w/ sniper rifle".

96 - Improved the visual and sound effects when unlocking artwork rewards, inventory slots and warmaiden slots.

97 - Fix the sound volume for notifications when accepting/completing quests.

98 - Added an extra 2 seconds to the XP notification that pops up when killing mobs.

99 - Improved the notification text that pops when attempting to equip gear above your awakening level.

100 - Fixed a bug that caused players to be locked out of mission mode if the game crashed or a bug was encountered forcing players out of mission mode before the mission run was completed.

101 - Fixed a bug that caused missiles from the mission run mech boss to track player making them impossible to evade.

102 - Fixed a bug that caused cars by world bosses to track the player making them very difficult to dodge.

103 - Made cars thrown by world bosses blockable with shields.

104 - Fixed a bug that causes loadout selections to save across all three loadouts making it impossible to have unique loadouts for open area/mission/battle modes.

105 - Increased starting balance for new accounts to 250K Gold and 2500 Shards.

106 - Loadouts are now configurable from any location and are not specific to any mode. Meaning you have (3) customizable loadouts of which you can switch to at anytime.

NEW EX-TRIGGER NOTES:

EX-Trigger is a new skill that we hope will add the ability to get fun and creative with melee/skill combos. Here are the details on how it works.

EX Trigger is an R-key skill (out of class for all classes) that reduces the cooldown times of equipped Q and E skills to zero and at the same time increases your MP. This combination allows for the chaining of skills for combos. The draw backs are the following. EX Trigger has it's own cool down time of 60 seconds. Using the skill will reduce your HP based on the skill level. Level 1 HP reduction begins at 75% and level 15 reduction ends at 25% making HP reduction maximum 75% and minimum 25%. EX Trigger MP increase is also based on level. The Level 1 MP increase is 10% to level 15 increase which is 100%.

PATCH NOTES:

Due to the changes included in this patch it will require the normal quest system wipe as well as an inventory and character wipe. Please backup your blueprints now. We are giving a very early warning so that players have ample time to backup their warmaidens.

The new /changeoutfit command will only change your outfit for the course of the gameplay session. This allows players to have a base outfit for their player and switch to other outfits that they have unlocked at will. If you restart the game your original outfit will load with your warmaiden.

All warmaidens created will use the same base preset moving forward with the focus on using the beauty album and presets within character customization to move forward with the customizing process. This process will feel more fleshed out once we complete the revamp of the class selection interface.

W'eve found some new bugs related to guard duty. To give us enough time to get them resolved we will be disabling guard duty for this build. It will comeback in the next build and this will give us time to get it cleaned up.

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Comments

tin

Very deep... cle... !? I mean thoughts I'm having about this awesome, sexy and lovely outfit :)

leagueofmaidens

Thank you so much for your kind words! We can't wait to see your creations with this outfit. :D

Katyusha Stahlia

I'm happy to become a supporter! I wish I could've done this in time to get access, but at least I know I'll have all the good stuff when it comes out!

leagueofmaidens

No worries! We appreciate you supporting us when you could. We sincerely appreciate the support and your kind words! :)