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I'v made tangent (classic blue ad in armor) normal for body instead of current object space.

What i done:

1. Make copy of CBBE body as regular armor.

2. Remove model space normals support.

3. Make quick and dirty baking tangent normal from muscle model to CBBE from 0 in SP

Results you can see on screenshots.


Can anyone explain to me for what reason we are dealing with this object space shit for 10 years ? May be there is some critical reason?

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Comments

Christopher Geigner

It is so much better. I wish we had those textures ages ago. That looks great.

m4mk203

I have a serious intention to convert base body textures in tangent format for whole body. For now there are still some little issues with head.