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Hey all,

Time for a weekly update! It's been about a week and a half of Development this Loser cycle, and I'm finishing up all the planned "under the hood" updates, and will be moving on to content starting tomorrow. 

Regarding under the hood updates...

1. Last update I switched save engines from a Unity asset bundle bought save engine, to one I made myself. This update I'm removing the unity asset bundle from Loser all together, which means any saves that you have that have a Red timestamp will not work. The easy solution to this is to load those games with the current Loser release, and then just save over that save slot. This will create a new save using the new save engine. That new save will work with this upcoming update release.

2. I've done a lot of cleanup to one of my primary systems. The system the tracks skills, and lifestyles. While doing that, I also did a major update to the skill screen. Every benefit granted by a skill or primary stat is now a line item with a tooltip, so that I can give more information, while keeping the skill screen relatively uniform in appearance. 


3. In order to make the UI improvements to the skill screen, I've created a perk system. So almost any benefit granted from a skill, will be associated with a perk, that gives that benefit.  That shouldn't affect gameplay, but you will begin to see button tooltips that require perks, rather than skill levels.


4. I've created 9 new starting options. 


The new Starting options are:

  • Creep
  • Dealer
  • Photograpgher
  • Slacker
  • Party Animal
  • Hacker
  • Good Son
  • Good Brother
  • Good Neighbor

These are advanced starts that specialize in different areas but they do not start with a Primary skill boost nor a rank1 passive like the basic starts, so they are intended for people that understand the game mechanics better.  Attached are a few examples.


So that's all the under hood progress I've made. Onto the future. As I've stated before, This content update will be mostly content that was created at the request of my $30 patrons, and as such, I've already rendered most of it. Starting tomorrow in this order:

  • 1.  Make the transform from 5star Cosmopolitan Diane to 5star Resigned, so that Diane can move between Cosmo, Resigned, and Jilted. 
  • 2. Make the Transform scenes for Gina to go backward as well. 
  • 3. Make Dianes Archetype following Immediagram. 
  • 4. Make a new Archtype branch off of Gina's Bartender Archetype that focuses on Gina getting a second job working with Lisa ;) 
  • 5. Make a new Archetype for Charlie that begins the process of making your casual relationship with her, even more casual.
  • 6. Make 2 new Archetypes for Jay.
  • 7. Make a new Tilley Archetype.

If there's time: 

  • Add a cam option to Nathans room so he can upload all his exploits.
  • Add a cam option to the Living Room.

Adding cam's to rooms takes a good amount of time, since I have to render an image of every uploadable recording from the cams perspective, so I'm not gonna go too crazy with the 'if there's time" wishlist.

Anyways...I started the End of the month Stream yesterday and will be continueing it today. Feel free to stop by my discord if you'd like to see how the doughnuts are made. 

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