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Hey all,

As promised. I'm giving an update and it's only been an week since the last update! So I've been busy, both rendering Stephanie Content, while also rounding out the map, tweaking the UI, expanding character creation, and working on core systems. But mostly I've been rendering Stephanie.

As you can see in the attached images, I've added Frita(formerly known as Freddy) to the game. This version of Freddy is only accessible through specific character creation choices. There will be another version of Freddy that still goes by Freddy, and doesn't trigger Billy's Gender Bender Flaw eventually, but I wanted to get this in early so I can willfully build the game with hooks for Frita to be inserted. She may make a small appearance this update, but don't expect something massive. My Character focus is still on the first 5 characters (Maggie, Steph, Allie, Sandra, and Danni) until I have the basic scehdules for them made.

I've also changed the character screen a bit, and added a new function to the game. Some temporary traits have been converted into "sub-traits" They'll still behave as a temporary trait, but they can also convert into a much stronger trait if the character has enough of the subtraits required to create that much stronger trait. If Maggie is always irritated, with a headache, be careful, you might just make her paranoid on accident.

With a host of new traits, I've decided to cleanup the trait list a bit. Now there's two tabs for traits. One for permanent traits, and one for temporary traits. The trait Icons have been shrunk and gained some icons as well. Just me trying to fit more information on screen without you having to go hunt for it.

 I'm also in the process of extracting some button functions from the events and making a global call system (techno mumbo jumbo that doesn't mean much to most of you) for a lot of the most common buttons. This will mean it'll be much easier to add more options to challenges in the future(<-that's the important part), for example more buttons that are generated during challenges if the target character has a specific trait. With the Global Call system, rather than having to add these buttons to each Challenge where they are applicable, I'll be able to just add them to a directory that get's checked for valid options during every Non-patrol challenge. So look forward to more buttons like "You Are Mine" (a button that makes loyalty challenges much easier so long as the character has the "Supress Wild Oats" trait.

SideNote. Loser version 0.10.02 has been uploaded. You can download it by using the link in the changelog for v_0.10.00. 

Another SideNote... Tomorrow and the day after will be My End of the Month stream. Feel free to stop by the Discord channel and watch how the doughnuts get made.

And finally, I'll be starting up the votes for Gina and Diane shortly after posting this Update. I'll be letting the vote run for 1 month, so if you're a fan of Loser, keep your eyes peeled.


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Comments

Alan Griffin

So I don't know how viable this is, honestly, or indeed if you have planned it for a QoL update down the line for an update that isn't so hectic but... A keybind for the phone in particular would be an absolute godsend, imo. The backpack would be nice too but the ability to open the save/load screen or character menu with a keystroke same as you can with the UI menu and the interests/bans menu inside the backpack screen would be a nice little addition.

Pushistyi Kot

Hello everyone, I would like to know if there will be ntr in the game and some interactions between the girls and their father. I really want to know what character Gina will be in the next update. Thank you