Weekly Update (Patreon)
Content
I've been hacking away at the new release, and am happy to say, it's uploading now. I unfortunately didn't get everything I want to in it. Manipulating the UI is a huge timesink, and I decided I needed to push back a planned suppression, until next month when I have more time to modify and test it. On the upside the most difficult part of the code has been finished on it.
On another note, I'm currently uploading this months official build. I'm calling it 0.16.50 because it's really only half of what I planned for 0.17.00, but as discussed at length earlier in the month, I'm changing my development cycle a bit, and this first month of transition was bound to be difficult. Things should go a little smoother from here on out.
For those that had issues getting the password today...My fault. I updated the next months passwords incorrectly last night, cause I had spent all day & night writing scenes for Stephanie, and was a bit loopy at that point :P It should work fine now.
For all my $30 patrons, I will begin converting your renders into High rez images throughout the week, now that the new build is about to be released. So keep an eye out for your fancy fancy pictures ;)
With the new release about to go live, here's a Dev forecast for August.
Rendering time allocation:
3 weeks of Storyline Rendering
1 week of Combat Rendering & UI creation
Functions:
First Storyline with 2-3 story arch branches(depends on quantity of renders)
Suppression: Wild Oats
Larson's 3rd Professional Favor working
Low Health Repercussion
Kombat !
Improving IDP training a bit.
That's about all I'm willing to dedicate to right now. We'll see how thing go :P I have a few more ideas in mind if I can fit them in.
Keep an eye out for the changelog and new release . Should be out in about an hour or two.