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So a lot of you want our games on Mac and Android.

And Project Enso has officially begun research into this option for us. What does this mean for you all?

- SleepyTime Jack may see further delays, so we can port it out of TyranoBuilder and into a different engine that will allow us to port to Mac and mobile devices. We’ll update later this month, but this involves deconstructing and rebuilding the entire app from the ground up. But! This should decrease the likelihood of glitches and bugs, and finally we can actually debug our games instead of me praying to the TyranoBuilder gods that someone has posted a similar problem on steam!

In the meantime now is absolutely the time to further tell us about game breaking bugs, quality issues, etc.. After all, you are our beta testers. We will be accepting bug and suggestion logs in the form of Google docs/etc.. links, as DMs may get lost. But comments to this post will also help!

- We are finally refining our coding to produce legitimate games. I have been solely responsible for “coding” the SDJ and DachaBo programs. And it’s not only tough, but I’m not very good at it. But this means you’ll begin to see higher quality games with more functions, more room for mini-games and other features, and our games on different platforms. Sounds nice, right?


Unfortunately Apple Mobile/IOS mobile ports will never be in our cards. This is because Apple is very strict and does not permit NSFW content on its store. (Remember Tumblr, everyone?) But we’re working on PC, Android, and Mac computer compatibility as well as accessibility through Steam, Itch.io, and other respectable platforms for ease of access.

Thank you for your patience, and we look forward to finishing the SleepyTime Jack companion app, and further branching out to continue to develop virtual body pillows for all your favorite characters.

- @JambeeBot

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