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Work resumes!

We weren't able to hit our CG target, because we're looking to heighten the quality to a degree where getting the CGs out isn't as quick a process as before. But we're chugging along, laying down the groundwork!

And this time, we've decided to share our progress with all of you!

This post is officially free, and we'll be circulating it and some cool behind-the-scenes Kickstarter content once we're done stringing together the updates from our programmer AND our GUI artist!

However, we ask all fans to remember that this is a temporary, unoptimized build. It's being built at no additional cost to show off improved graphics/new story content-- but it is a modified build of the original demo.

This demo in no way reflects the capability/file size/etc.. of our current private build, and should be considered more of a content sample!

[ Due to high traffic, we've relocated the file. Let us know if it stops working, though! ]

KNOWN ISSUES:

  • CGs absent

  • Windows only - TEMPORARY

  • File size, unoptimized

  • Temporary Build, not in final engine

  • AfterLife mode non-functional

DOWNLOAD HERE: https://www.mediafire.com/file/pjrtqb8mcefiann/SunnyDayJack-win32-x64_March2024.zip/file

File Size: Approx. 802MB

Length: Approx. 10-12 minutes

FUTURE GOALS:

  • MAC BUILD

- Updated CGs ( The longest taking task-- )

- EXIT MAIN MENU FUNCTIONS

- Extended Nick Scene

- Additional AfterLife Mode episode


Files

Comments

Georgie just doesn't.

I love the sprites of Jack so much omg his expressions are so freakin' CUTE! Y'all are doing amazing, every update makes me excited to see the final result- I also really dig the vhs tape option buttons?? so fun!

Accey'la

So, after playing all three demos in one sitting, I've come to a personal consensus. I like the previous Jack sprite better (design-wise); his expressions too. This new one doesn't feel quite so... "approachable" or relatable as the last one if I taking into consideration that Jack was a children's TV show host; one struggling with many dilapidating mental/social issues as referenced and/or hinted at throughout the game and other audio releases. I don't know, this sprite just feels too larger than life, I guess? The best way I can put it is that one feels like a superstar while the other reminds me of "that camp counselor I absolutely had a crush on". Also, I'm hoping the music from the previous demo stays as well. It hits like 80s music and sets the mood perfectly. Especially the "Are they really worth all this pain" scene after the MC answers a call from Ian while at work.