Killmove animation. (Patreon)
Published:
2023-10-30 13:45:34
Imported:
2023-11
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Last melee animation done, replaces paired_h2hkillmovebodyslam.
Update FNIS.
I think I'll try killmove with swords or something new, a set of sword animations but the sword and the character would float, and since I don't have to worry about the feet I could do basic attack animations at least. But there would still be the sound of footsteps, I tried to remove from magic animations for about 3 weeks but it didn't work.
Or maybe just the sword flying, I remember that I can move the ''bones'' that control the sword, I think that would be cool too.