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Replaces the paired_h2hkillmovecomboa animation.

Update FNIS.


The next animation should be a grab, but the timing is bad and there are only 20 frames left between the end of the attack and the end of the animation, I'm doing this instead:

The animation is very long, the slow happens when the guy's head hits the ground.


Comments

AncientWarrior Indignation

How do we make them work? Set violens to matched? Customized? Does it place all h2h animations?

NeoSyndicate

mine crashes everytime it is supposed to execute the killmove. I havent been able to find the answer yet, so if you find it, please let me know!