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Heya,

so basically what you saw so far - for example the puzzle Magical girl - was for Magical Girls 2/Beach. You may be wondering why the progress might seem slower or something and here is why: We want to implement gameplay, to make the game a bigger experience and this image is a possible way of using gameplay.
Random generated dungeon that can be found within the game. Of course you have to do a task within them and get rewarded for it as well, so we hope that this might be a step in the right direction to make the Sakura games more entertaining. 

So what is your first impression or thoughts about this very roughly presented idea? :) Please let us know so we can get an image of the feedback before taking further steps. 

Files

Comments

Dave

Good idea, yes. Is this just the map?

Anonymous

I very much like Sakura Dungeon, so I think this is a good idea.

Anonymous

I like the idea of Magical Girls joining your group and instead of the battles being narrated you actually get to play them.

Amiee-Lewise Watkins

Not bad but I think it is a bit too much though as you kind of almost filled the background with a lot of things and not much spread out. How about you can keep a few of the trees like the cactuses and the tropical as well as making the big blocks as pinpoints of various locations/worlds which enables to travel from place to place in the form of a map.

Amiee-Lewise Watkins

Also, when the characters get into battle, why not have the monsters on the opposite side of the screen (either left or right) facinag towards a few of your magical girls (again either left or right) and have one of two sides taking turns of fighting each other - stragetic or turned-base i.e. Disgaea, Soul Nomad, Fates of Series, Final Fantasy Series, etc.

Anonymous

This looks like a strategy game, like the old Tactics games. I loved those, and if that's whats going on here...YES. PLEASE YES.

Silvador

I have no idea what I'm looking at. But it looks pretty. The more I look at it, though, I'm thinking that it reminds me a lot of games like Exile and Geneforge. And that, in turns, makes me think that having a Sakura game akin to those would be very, very, VERY pleasing. :D

Anonymous

Sakura Dungeon is by far the most fun game I have played by you guys so far. Adding an actual gameplay element and making it a little more than just a story (the feeling of open-ish gameplay) made it so that I spent 30 hours playing versus 2-10 hours. Adding something like this is exciting.

Anonymous

I love the old fallout games and other and tactical games like it, if it's anything like those then that would be awesome.

Anonymous

Totally cool. if there's gameplay features, more players can be play with your games longer. and like these , <a href="http://steamcommunity.com/app/407330/discussions/0/135513549099157035/" rel="nofollow noopener" target="_blank">http://steamcommunity.com/app/407330/discussions/0/135513549099157035/</a> , <a href="http://steamcommunity.com/app/407330/discussions/0/358415738179023426/" rel="nofollow noopener" target="_blank">http://steamcommunity.com/app/407330/discussions/0/358415738179023426/</a> there could be more mod creation which makes your games alive longer.

Anonymous

I love the concept. I recently play Karmasutra and hated it. So as long as it's not too buggy and it doesn't impede the story with gameplay that's unfair I'm fine with it.

Anonymous

I'm totally onboard for game play. Maybe include some kind of cross promotion with the upcoming Sakura Clicker as well?