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Passive Perks:

  • Divine Vessel: Halves all damage taken, negates [Instadeath] effects, protects from all ailments, and grants permanent [Float] status. Additionally, the user can act as a ‘deity’ for the purpose of empowering [Priest] and similar classes.
  • Vineyard Queen: Rosemarine treats all natural weapons, such as claws, fangs, breath and vines, as if she had advanced proficiency with them (x2 damage, +10%). Additionally, Rosemarine’s natural attacks may inflict the [Paralysis], [Poison] or [Sleep] ailment on contact (30% chance for each ailment).
  • Ladon: Rosemarine’s natural attacks benefit from the [Bugslayer], [Manslayer], and [Giantslayer] effects (x3 damage against [Bugs], [Humanoids], and [Giants]).
  • Cosmic Flower: When exposed to sunlight or moonlight, Rosemarine benefits from [Regen] and [SP Regen] Buffs (recovers 1/16th of full HP/SP per minute), and her [Eden Guns] Perk doesn’t require charging time.
  • God-Field: Garden of the Hesperides: Rosemarine transforms the local area (one km per level radius maximum) into a personal, advantageous field. She can mute this effect or reduce its range at will.
  • Nymph Avatar: Rosemarine can switch shape between her dragon self and a humanoid-sized dryad avatar at will. When in dryad form, Rosemarine’s type changes to [Plant/Divine], and her physical stats are halved, but she can otherwise use all her other abilities.
  • Turbo: Wood: All of Rosemarine’s [Wood] elemental attacks bypass Resistance and inflict 30% more damage.
  • Plant Crown: Rosemarine immediately inflicts [Charm] on all [Plant] Types within fifty meters of herself unless they possess a higher level, higher Charisma, the boss status, or immunity to the [Charm] ailment. If the ailment is lifted on a [Plant] Type affected by it, they become immune to [Plant Crown] for 24 hours.

Active Perks:

  • Gaia’s Fury: 100 SP, [Wood], [Earth]. Summons frenzied plants to attack enemies and infest buildings within Rosemarine’s God-Field (150 [Wood]/[Earth] damage).
  • Hera’s Grace: 100 SP, [Life], [Light]. Regenerates HP to all allies within a fifty meters radius (base power 300).
  • Hesperides Seed: 60 SP, [Life], [Mythic], [Wood]. Rosemarine can spawn a Hesperides level 30 Monster from her body ([Plant]/[Fairy] Type). Hesperides are powerful dryads with magical abilities who can serve as the seed of a new forest.
  • Eden Guns: 150 SP, [Wood], [Mythic]. After charging up for a minute, Rosemarine unleashes a powerful breath of divine pollen from her mouth and twin cannons (base power 120 per cannon, [Wood]/[Mythic] damage; this benefits from [Vineyard Queen]’s proficiency multiplier). This magical attack ignores the target’s defensive stat and armor, but not damage reduction.
  • Divine Harvest: 150 SP, [Life], [Wood]. Rosemarine can spawn a [Golden Apple] fruit. Consumption of this item fully regenerates the target’s HP. Rosemarine can generate as many fruit as she wishes so long as she has the SP needed.
  • Bacchanal Mists: 40 SP, [Mind], [Ailment]. Creates a powerful mist that dispels buffs/debuffs in the area and has a 30% chance of inflicting the [Drunk] ailment.
  • Wine Tribute: 40 SP, [Water]. Rosemarine traps a single target in a prison of wine, choking them to death (100 [Water] damage per minute of exposure).
  • Firepetal Storm: 80 SP, [Fire], [Wood]. Rosemarine unleashes a storm of burning petals (base power 150 [Fire]/[Wood] damage). This attack gains +20% chance of inflicting a critical hit.

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A/N: Here's the final form of Rosemarine illustrated by Dinovoila! Hope you enjoy its art!


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