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Passive Perks:

  • Yaga Witchcraft IX: As a fairy lord of the Fomors from the Yaga clan, Vasi can learn spells up to Tier IX from all schools of magic except Arithmancy, Prayers, Performances, and Psychism.
  • Archwitch Brew: Vasi can craft potions, drinks and witch items without need of a recipe and create her own through experimentation. Her chances of successfully crafting an item is always 100% percent, unless she intentionally chooses to fail.
  • Magical Prodigy: as the seventh daughter of a seventh daughter, Vasi gains twice more SP gained from mental stats than normal. Her chances of successfully learning a new spell from tutors and spellbooks are doubled.
  • Hag Coven: if Vasi is in a party that includes at least two other members capable of casting Witchcraft Spells, whether Players or Monsters, then they can form a coven. A coven’s members can learn and cast unique Witchcraft spells, receive a +10% bonus to crafting potions and magical items per coven member, and can cast spells at half the SP cost. As the Tamer who awakened Vasilina’s Perk, Basil Bohen can fit in as a placeholder in her coven even if he cannot cast Witchcraft spells.
  • Night Terror: Vasi passively inflicts the [Nightmare] ailment (1/16th HP damage per minute) on anyone suffering from the [Sleep] ailment within twenty meters. She can turn off this ability at will.
  • Fomor Lifeforce: as a Fairy Lord of the Fomors, Vasi takes only 50% from any attack (this stacks with elemental Resistances). She is immune to critical hits, Instadeath effects, and all Ailments.
  • Born of Magic: as an embodiment of magic, Vasi regains 1/16th of her full SP each minute. This effect is separated from similar [SP Regen] effects, stacks with them, and cannot be negated in any way.
  • Shapeshifter: Vasi is a master shapeshifter. She can reshape her body in any form she wants (such as a human), though this doesn’t change her Perks nor innate Typing.
  • Skylord: Thanks to her wings, Vasi can fly at will. This manifests as a permanent [Float] effect.

Active Perk:

  • Dark Witch Kiss: [Soul], [Ailment]. Vasi can try to [Charm] a single target by kissing them. The effectiveness depends on the charisma difference between Vasi and the target, but it always fails on creatures who aren't attracted to Vasi's current form. Unlike normal [Charm] effects, the effect can only be dispelled through magical means.
  • Dreamrider: |Ailment], [Soul]. Vasi can enter the dreams of any sleeping individual within twenty meters. When she uses this ability, her body is comatose.
  • Life Crafter: [Life]. As a Fairy Lord of the Fomors, Vasi can create life in her image. By sacrificing 10 SP per level of her creation (maximum 20), she can shape a creature of the [Aquatic], [Avian], [Beast], [Plant], [Bug], [Fairy], [Elemental], [Giant], [Humanoid], [Plant] or [Reptile] Type at will, or any combination of two of these types. Her creation is free-willed and not under her control.

Spells:

  • Spell: Ancient Meteor: Tier IX Thaumaturgy, 90 SP, [Mythic]/[Earth]. Summons a primordial meteorite and drops it on a large area (base damage 200, [Mythic]/[Earth]).
  • Spell: Crimson Lightning: Tier VI Thaumaturgy, 60 SP, [Lightning], [Ailment]. Shocks a single target with crimson, nerve-wracking lightning (base power 130 [Lightning], 30% chance to inflict [Paralysis]).
  • Spell: Black Rainbow: Tier VII Witchcraft, 70 SP, [Darkness], [Ailment]. Unleashes a cursed rainbow on a single target (Base power 150 [Darkness] damage, 10% chance to [Blind], 10% chance to [Poison], 10% chance to [Curse]).
  • Spell: Blizzard: Tier VII Thaumaturgy, 70 SP, [Frost]. Unleashes a powerful ice storm on multiple targets (base power 150 [Frost] damage).
  • Spell: Muspelflame: Tier V Thaumaturgy, 50 SP, [Fire]. Unleashes a mighty burst of fire at a single target (base power 120 [Fire]).
  • Spell: Fallen Auspices: Tier VI Diabolism, 60 SP, [Support]. Buff all of the caster’s stats for 5 minutes.
  • Spell: Hasten World: Tier VIII Chronomancy, 80 SP, [Support]. Applies the [Haste] buff to all party members for 5 minutes.
  • Spell: Ghostform: Tier VIII Necromancy, 80 SP, [Soul]. Turn [Intangible] for 5 minutes, granting immunity to [Physical] attacks and heightened Evasion.
  • Spell: Superflare: Tier VII Thaumaturgy, 70 SP, [Mythic]. Bombards a target with an explosion of legendary energy; ignores defensive stats and resistances, but not damage reduction (base power 150 [Mythic] damage).
  • Spell: Darkest Fear: Tier IX Unknown, 90 SP, [Mythic]. The fairy lords’ ultimate spell, created to bring down the gods’ champions. This spell can only affect an individual with either godly essence or connected to one (such as [Priest] Classes, the Claimed, or demigods); the target's HP and SP are set to 1, and they suffer from the [Terror] and [Permadeath] (cannot be revived) ailments. The ailments can be negated, but not the HP/SP decrease.
  • Spell: Clock Stop: Tier IX Chronomancy, 90 SP, [Support]. The user stops time for everyone but themselves for one minute, allowing them to move around and cast spells; though attacks don’t take effect until time resumes. This spell cannot be used more than once per ten minutes, or else the caster risks a potentially lethal backslash from the timestream.

Coven Spells

  • Coven Spell: Grand Hex: Tier VII Witchcraft, 70 SP. Inflicts the [Curse] ailment on all enemies within ten meters of the caster with 100% percent accuracy.
  • Coven Spell: Call the Drude: Tier VIII Witchcraft, 80 SP. Summons a powerful Drude monster (level 50 [Demon/Beast]), a nocturnal nightmare mount and witch familiar. The Drude is a malicious creature, but faithfully follows the witch’s orders. A witch coven can only summon one drude at a time.
  • Coven Spell: Grimalkin Gate: Tier IX Witchcraft, 90 SP per minute of maintenance. The witch opens a portal that can lead to any place she has visited, so long as the starting and arrival locations are located in the same plane. This spell cannot pierce through dimensional boundaries. 

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A/N: Vasi's final form and new spells. Art by Dinovoila. 

Wizards must be balanced, they said. Magic must be nerfed, they said. 

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