UI Mock-Up + Art Update (Patreon)
Content
Hey guys!
Today, I've got something special: the User Interface, or, to be precise, the dialogue box!
Truth is, I've been developing this part of the game ever since development started, and the dialogue box in particular has gone through several iterations, and the one you're currently seeing is the latest version (and obviously, the one I like the most). I think it captures very well the aesthetics of Santa Lucia.
Speaking of, I'd like to take a moment to discuss said aesthetics! Some of you might have been surprised as to why pink is such a predominant color in the game. Outside the simple reason of "because I like pink", there's also a deeper reasoning behind it.
Santa Lucia, from its inception, always had – both in its visuals and its soundtrack – its roots in the 80s. As such, a major influence for its aesthetics has been synthwave (also known as Outrun) as well as popwave. This can be seen in how we use colors inspired by it, such as pink, orange, blue, and dark purple. Another component of synthwave is the presence of lines in the artwork, something I plan to carry over further in development. Of course, this isn’t the only inspiration for Santa Lucia’s aesthetics, but that is something for another day, hehe.
Anyway, back to the dialogue box: I am very interested in what you guys think of it. Since it's a mock-up, nothing is set in stone, and everything is subject to change, so make sure to get your opinion heard!
One last thing: this month has been extremely busy for me. I’ve never shared this in details, but last December, I lost my mother to cancer. As you can all imagine, this has been very hard to deal with, and my family hasn’t really started recovering from it. Yet, life has to go on, and I’m taking an entrance exam for a job opportunity early March. I haven’t had a lot of time to prepare, which means that this month has been pretty rough on my schedule, and I haven’t been able to work on the game as much as I would have liked. Right now, Karina’s sprite has been completely reworked, and Nate has also received quite the lifting. Depending on how things go, you might see one or two new additions to the next build, but I don’t want to make empty promises.
Anyway, this should be about everything,
Cheers,
Devilizer