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Hello Friends!

We're all set to record another podcast but would love some more questions from you lovely lot.  This is for the TripleJump Podcast! Remember, as our esteemed financial supporters, we'll be exclusively coming to you for weekly discussion topics, so please read the following guidelines before submitting:

- No controversial or naughty questions please

- This is a video game podcast about video games so please keep the questions video-game-related

- If there's a particular event or happening in the industry that you'd like us to discuss in detail, feel free! We like to address one 'big question' per week to headline each show, and pepper in smaller questions throughout

- Try to avoid topics we've covered before

- "Questions on a postcard" (don't make your question too long!)

- We typically record on Thursday morning, so try to get your questions in by Wednesday evening!

Thanks all! We look forward to reading through your offerings, and we can't overstate how much we appreciate your support on Patreon and elsewhere!

love ya <3

- BAP

Comments

rockreece

BAP help me out here! I know two thirds of you don't like the gameplay of Marvels GOTG. I feel the same about it. I have always needed good engaging gameplay no matter the genre. As a result of this I have never understood or agreed with naughty dog games being masterpieces, when things like god of war and spider-man have good gameplay to match their good story. My question to you all is: How would you define good engaging gameplay and does it become an issue for you personally

Richard Major

BAP (Bosseroo Appreciation Party), I’ve just finished The Last Of Us Part 1, and absolutely loved it, again. It left me thinking though, if Naughty Dog went to all the effort to remake the game, and then charge £70, could they or should they have changed things? Playing the game, you can tell the it’s from 2 generations ago - levels/areas are small and flat, compared to Part 2. I’d have liked Naughty Dog to have “reimagined” the game. I’d like them to keep all the story beats and dialogue, but modernise the gameplay and level design. Do you think remakes should change things, and how much should they change? Peace and love, Richard