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Hello Friends!

We're all set to record another podcast but would love some more questions from you lovely lot.  This is for the TripleJump Podcast! Remember, as our esteemed financial supporters, we'll be exclusively coming to you for weekly discussion topics, so please read the following guidelines before submitting:

- No controversial or naughty questions please

- This is a video game podcast about video games so please keep the questions video-game-related

- If there's a particular event or happening in the industry that you'd like us to discuss in detail, feel free! We like to address one 'big question' per week to headline each show, and pepper in smaller questions throughout

- Try to avoid topics we've covered before

- "Questions on a postcard" (don't make your question too long!)

- We typically record on Thursday morning, so try to get your questions in by Wednesday evening!

Thanks all! We look forward to reading through your offerings, and we can't overstate how much we appreciate your support on Patreon and elsewhere!

love ya <3

- BAP

Comments

Fergus Jeffs

Hey gamer boys and girls, Can you think of any games that you would consider 'slow-burners' i.e. titles that may have started in a less-than-impressive fashion before steadily improving as you progressed through them, and eventually winding up as something you would consider a good or even great game? All the beffs (I'm only misspelling it because Ben and Ashton asked me to), Fergus Jeffs

Anonymous

Hello BAP, AP, BP, BA (delete as appropriate) often videogames are unjustly and unfairly blamed for encouraging violence. However from a gameplay perspective is there too much emphasis on combat? I personally would like to see more games focus on exploration, puzzle solving and platforming. Are too many games combat heavy and do you have any favourite games that focus on other types of gameplay?