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Hello Patrons!

We're all set to record another podcast but would love some more questions from the listeners. If you've already asked a podcast question that has not yet been answered, you don't need to ask it again, as we have made a note of all our favourite submissions and hope to address them in future episodes.

Remember, as our esteemed financial supporters, we'll be exclusively coming to you for weekly discussion topics, so please read the following guidelines before submitting:

- No controversial or naughty questions please

- This is a video game podcast about video games so please keep the questions video-game-related

- If there's a particular event or happening in the industry that you'd like us to discuss in detail, feel free! We like to address one 'big question' per week to headline each show, and pepper in smaller questions throughout

- Try to avoid topics we've covered before

- "Questions on a postcard" (don't make your question too long!)

- We ask for questions on Tuesday and typically record on Thursday morning, so try to get your questions in before then

- If your question isn't answered, don't despair! We keep a log of all questions and sometimes sub in older ones, so it could be answered in a future episode

Thanks all! We look forward to reading through your offerings, and we can't overstate how much we appreciate your support on Patreon and elsewhere!

- BAP

Comments

Anonymous

Hello boys and girls! With Peter only very occasionally playing Ratchet and Clank but still seemingly refusing to give up on it, it got me thinking; what’s the longest period it took you to complete a game for a similar reason? (You can decided what “complete” means in this instance, ie finish the story, get the platinum trophy or 100% completion) All the best!

Anonymous

Hello Ben, Peter, and Ashton! Hope you are all well. And welcome to Ashton whom I shamefully missed on my last question! Onto my question though, usually when a franchise leaves it's tonal comfort zone (a la Bomberman an going from cutesy to gritty with Bomberman: Act Zero) it's a catastrophic failure. Not always! But often enough. That being said, are there any games or franchises you'd like to see take that risk, try something wildly new, and change up the tone entirely? Not necessarily the gameplay they're known for, but the look and style they're known for.