Home Artists Posts Import Register

Content

Hello Patrons!

We're all set to record another podcast but would love some more questions from the listeners. If you've already asked a podcast question that has not yet been answered, you don't need to ask it again, as we have made a note of all our favourite submissions and hope to address them in future episodes.

Remember, as our esteemed financial supporters, we'll be exclusively coming to you for weekly discussion topics, so please read the following guidelines before submitting:

- No controversial or naughty questions please

- This is a video game podcast about video games so please keep the questions video-game-related

- If there's a particular event or happening in the industry that you'd like us to discuss in detail, feel free! We like to address one 'big question' per week to headline each show, and pepper in smaller questions throughout

- Try to avoid topics we've covered before

- "Questions on a postcard" (don't make your question too long!)

- We ask for questions on Tuesday and typically record on Thursday morning, so try to get your questions in before then

- If your question isn't answered, don't despair! We keep a log of all questions and sometimes sub in older ones, so it could be answered in a future episode

Thanks all! We look forward to reading through your offerings, and we can't overstate how much we appreciate your support on Patreon and elsewhere!

- Peter and Ben

Comments

Anonymous

Hello boys! Hope you're well. This is sort of a follow up to last weeks big discussion talking about if watching a game can be as effective as playing it. It got me thinking, sometimes even in strictly narrative driven games the fact that it's the medium of video game still makes an affect on me. Having to actively partake in Ellie's actions during The Last of Us Part II changed the way I viewed them in a way I'm not sure casually watching would have. Similarly when playing It Takes Two with my partner I could see her get uncomfortable and cringe during the Cutie scene in a manner that, again, a Longplay or even just a cutscene wouldn't probably wouldn't have as much so. I feel the act of playing, even when the course is set, has an impact. What are your thoughts?

Andrew Shugg

Dear Bennandpeeter, after last week’s podcast being sponsored by MASS EFFECT: LITERARY EDITION (itself likely responsible for 10% of global deforestation) I would like to ask: have you ever enjoyed a video game franchise in written form? Either going from video game to print (I’ve seen tie-in comics and graphic novels for example) or even the other way (The Witcher starting as novels, going to video games and then to TV). What’s worked for you? Is there anything you’d like to see? Or are video games franchises in non-interactive media just Not For You(TM)?