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Hello Patrons!

We're all set to record another podcast but would love some more questions from the listeners. If you've already asked a podcast question that has not yet been answered, you don't need to ask it again, as we have made a note of all our favourite submissions and hope to address them in future episodes.

Remember, as our esteemed financial supporters, we'll be exclusively coming to you for weekly discussion topics, so please read the following guidelines before submitting:

- No controversial or naughty questions please

- This is a video game podcast about video games so please keep the questions video-game-related

- If there's a particular event or happening in the industry that you'd like us to discuss in detail, feel free! We like to address one 'big question' per week to headline each show, and pepper in smaller questions throughout

- Try to avoid topics we've covered before

- "Questions on a postcard" (don't make your question too long!)

- We ask for questions on Tuesday and typically record on Thursday morning, so try to get your questions in before then

- If your question isn't answered, don't despair! We keep a log of all questions and sometimes sub in older ones, so it could be answered in a future episode

Thanks all! We look forward to reading through your offerings, and we can't overstate how much we appreciate your support on Patreon and elsewhere!

- Peter and Ben

Comments

Relyx

In episode 100 you spoke about bugs in games, and how it's basically a certainty in releases now. What do you think is the right commitment to fixes though? Should all bugs be fixed, even though it could mean keeping staff on just doing maintainance for a long time? Or should there be a dedicated length of time of support, overtly told to consumers? Should bugs only be focused on if they are calculated as being experienced by a certain percentage of players? Obviously if all studios supported all their games indefinitely there would be people who's entire job is to maintain years old games, which sounds uncreative and soul sapping, in an industry that should be very creative. I'd love to know your thoughts!

Anonymous

Hello Gentleman (genltewoman), I wanted to start off by saying you are all lovely boys and great at what you do. But I also wanted a quick shout out to your writing and editing teams, they have been crushing it lately and I wanted to make sure they know the Clan loves them too. Question time, Borderlands developer, Gearbox, has been purchased by THQ Nordic's daddy company, Embracer. In the last two years there has been a gaming arms race by these large companies to purchase all of the medium to small developers and stock up their portfolio. What is your impressions of these developments? Is this the future of gaming? 4 BIG company's owning everything? Will this drown out the indie scene, or will it empower smaller developers to fill the ever widening gaps in gaming?