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Hello Friends!

We're all set to record another podcast but would love some more questions from you lovely lot. This is for the TripleJump Podcast! Remember, as our esteemed financial supporters, we'll be exclusively coming to you for weekly discussion topics, so please read the following guidelines before submitting:

- No controversial or naughty questions please

- This is a video game podcast about video games so please keep the questions video-game-related

- Going forwards, we'd love it if you can base your questions on any video game news that drops in the week. It doesn't just have to be big serious stories though, so ask us about anything you find on the web. While we will still answer non-news questions from time to time, we're hoping that with a different focus we can avoid repetition.

- If there's a particular event or happening in the industry that you'd like us to discuss in detail, feel free! We like to address one 'big question' per week to headline each show, and pepper in smaller questions throughout

- Try to avoid topics we've covered before

- "Questions on a postcard" (don't make your question too long!)

- We typically record on Thursday morning, so try to get your questions in by Wednesday afternoon!

Thanks all! We look forward to reading through your offerings, and we can't overstate how much we appreciate your support on Patreon and elsewhere!

love ya <3

- BAP

Comments

rockreece

Hi DAP! Well I tried going back to fallout 4 because of the tv show and failed. I knew when I played Outerworlds that I would struggle to play fallout 4 again. When returning to old games I can accept the limitation of the time, it literally doesn't bother me at all in games like bugs bunny and the grinch on ps1. There's just some games that feel modern without quality of life improvements that make them feel sluggish now i.e. Bethesda. So my question to you all is: Are there any games you love or loved that you know you wouldn't enjoy that much going back to play now for one reason or another?

Cameron Keywood

Hi Guys, The accessibility space of Games Development recently suffered a major loss with the passing of Brandon Cole, an award winning blind accessibility advocate/consultant for video games such as TLOU, MK1 and Forza, While i didn't know him personally, many people i am friendly with did so in tribute, my question is what accessibility feature has impressed you the most with it's attention to detail in a recent release Kind Regards