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Hello Friends!

We're all set to record another podcast but would love some more questions from you lovely lot. This is for the TripleJump Podcast! Remember, as our esteemed financial supporters, we'll be exclusively coming to you for weekly discussion topics, so please read the following guidelines before submitting:

- No controversial or naughty questions please

- This is a video game podcast about video games so please keep the questions video-game-related

- Going forwards, we'd love it if you can base your questions on any video game news that drops in the week. It doesn't just have to be big serious stories though, so ask us about anything you find on the web. While we will still answer non-news questions from time to time, we're hoping that with a different focus we can avoid repetition.

- If there's a particular event or happening in the industry that you'd like us to discuss in detail, feel free! We like to address one 'big question' per week to headline each show, and pepper in smaller questions throughout

- Try to avoid topics we've covered before

- "Questions on a postcard" (don't make your question too long!)

- We typically record on Thursday morning, so try to get your questions in by Wednesday afternoon!

Thanks all! We look forward to reading through your offerings, and we can't overstate how much we appreciate your support on Patreon and elsewhere!

love ya <3

- BAP

Comments

Blake Thomas

Heya BAP! Blizzard has announced that BlizzCon 2024 is cancelled. There aren’t much details yet, but I assume they heard the boobs are back in town over on Tomb Raider. I don’t have time for anything else either! Do you predict BlizzCon returning in 2025 as they claim? We’ve certainly been had before with those kinds of promises.

Blake Thomas

https://press-start.com.au/news/2024/04/29/blizzcon-wont-be-returning-for-2024/

Chris McVeigh

Hi BAP! The upcoming Switch remake of Paper Mario: The Thousand-Year Door will run at 30 fps, despite the GameCube original being at 60. Amid discussions about this, the director of Bayonetta Origins has stepped in to remind everyone that decisions like this aren't taken lightly, that his team had opted to prioritise a locked framerate and greater visual fidelity over a higher but potentially less stable framerate, and that Nintendo has probably made the same decision here. Obviously, compromise is key when hardware is as limited as the Switch is nowadays, but do you think these developers have made the right decision by sacrificing framerate for visual effects?