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Hey there, fellow perverts! It's your boy LoafyLemon here, back with another update on our sexy little project. As you know, we've been hard at work on both the user interface designs, and Tonks content update. Since my last post was all about Tonks, I figured it was high time to give you a sneak peek at what we've been cooking up for the UI.

First off, let's talk about the game menu. We wanted something that was easy to navigate, yet still had that certain je ne sais quoi (I don't know what). So, I came up with this:

It's clean, it's simple, and it gets the job done. We've got our main options—Saving, Loading, Settings... and so on —all neatly arranged and styled as book tabs. Because, let's be real, this is a wizard-themed game, and books are kinda a big deal in that universe.

Now, as you can see, we've also got a little doodle/sketch image of Hermione Granger on the side. This is just a little something we came up with to add some visual flair to the menu. Nothing too crazy, just a bit of eye candy to keep things interesting. This is going to be a recurring theme throughout the UI, with different characters making appearances in various states of undress. It's gonna be a fun little easter egg hunt for players, and it was good practice for me to get more comfortable with drawing these lovely ladies.

Every part of the interface has been hand-drawn, from the backgrounds to the buttons and even the texture on the pages. It's a lot of work, but it's definitely worth it. We want Witch Trainer Silver to feel like an immersive, interactive experience, not just some generic porn game with a Harry Potter skin.

Now, I know some of you are probably thinking, "LoafyLemon, what about the content update for Tonks?" Well, fear not, my friends, for we haven't forgotten about our beloved nympho witch, but I cannot reveal too much just yet. Let's just say that she's going to have a few new tricks up her sleeve (literally), and we can't wait to share it all with you.

The next thing I want to talk about is choice menus and sexual favours menu. Way back when, we had an idea of displaying progress as a list of hearts with various colours to represent different stages of events and favours. However, after feedback from you guys and further discussion among the team, we've decided to scrap that in favour of something a bit more simple and intuitive:

Here, we've got a clear breakdown of each choice, with the option to select one of multiple favours while displaying progress visually through a bar. This way, players can easily keep track of what they've done and what they still need to do, but without the feeling of being overwhelmed by a vague list of hearts in different colours. We hope that this change will make the game less confusing and more enjoyable overall.

Each and every piece of the new interface has been designed with player experience in mind. My past experience in creating user interfaces has definitely helped, but I also couldn't have done it without the feedback and suggestions from all of you, and all the gremlins aka mods on our discord server, during the development process. So thank you, and keep it coming!

Oh, did I also mention that interfaces are animated? Every single part of it is animated, from the buttons changing state to the transitions between screens. Surprisingly, it's not as hard as it sounds, thanks to the power of RenPy's animation system. But it does add a nice touch of polish to the overall feel of the game, and makes it a lot more smoother.

To top it all off, the interfaces you see in these images, and some that haven't been shown yet, are already fully functional, and you can play around with them right now if you're adventurous enough to download the latest build from our Gitea repository. Just be warned: things might change rapidly, and not everything is polished yet. But hey, that's the beauty of early access, right?

On a more personal note, my art skills have definitely improved since I have begun my journey. While some other projects start to choose AI-generated art over hand-drawn ones, I'm proud to say that Witch Trainer Silver will remain a completely hand-drawn game, and I'm excited to see how far I can push my artistic abilities now that I can see progress in front of my eyes.

I mean, I'm still no Picasso, but I've learned a thing or two about composition, lighting, and colour palette. Drawing sexy witches is a tough job, but someone's gotta do it!

I just want to say that I'm loving every moment of this project. Seeing our vision come to life, bit by bit, is an incredible feeling, and it's all thanks to your support. So, thank you again, and let's keep making this the best damn porn parody ever created!

If you have any questions or just want to chat about the game, feel free to hit me up on Discord. I'm always happy to talk about the project and get feedback from you guys.

Stay sexy, and see you in the next post!

Signed,

LoafyLemon

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Comments

Haksly

This is an insane update, thank you so much for all the hard work, can't wait to play it once it's done and polished, want to start a brand new game. This is amazing same for you and all your team, Thank you so so much!!!

Doru

Love the new UI can't wait for it, one thing I would love to see is shoes in the charter customisation but I doubt we would get that as all the art is already made