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I'm working on Making An Exception II. It will be a fully paid standalone scene. I will also include cut content in it and obviously more new positions & animations will be available.

This time I'm not giving any dates, but in this month I do have intentions to release 2 usual scenes & Futa version of Belline with a short scene.


Obviously the first one to be released will be Making An Exception II. Then I will work with Futa version of Belline & the other scene at the same time but my priority will be the other scene.

"The other scene," will be New Year's Day themed. Will include some humorous stuff as well as some silly positions. Both Belline and Ellie will be in this scene.



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And lastly, I've upgraded my PC. I was trying to get everything together since the latest release. So overall, I can now hopefully work better & faster on bigger scenes. Not entirely sure how fast I'll get since the biggest withdrawal was waiting for the selections to appear etc.

I was already on Ultra settings before while getting 15-30 on big scenes, now I'm getting 40 at worst which means I'll navigate around the scenes easier & I'll have better sense about animation / joint movement speed etc.

I'm not sure how good the average rig in VaM community so I will try to not over do the lights etc. and test the performance on my previous PC to include some buttons to disable certain lights if necessary and so on...



For those who wonder:

New rig
RTX 3070 - i5 11600 - 32 GB

Old rig
RX 570 - Ryzen 5 2600 - 16 GB



I didn't buy the card from the scalpers.  (。◕ ‿ ◕。)

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Comments

Diobald

The POV aproach of the previos scene was fantástic. As a vr user is perfect for me.

NEX

Still using a 1080 :'( I am mother fucking peanutbutter and jealous you got a 3070... I'd say if you were to be conscious of lower end PC, include lighting, etc but have a toggle switch for them with the default set to off.

androinz (edited)

Comment edits

2021-12-12 04:13:45 Yeah well, I had to play games with low-end builds in the past so RX 570 was like an RTX 3090 for me when I first got my hands on it :D For this build, I just wanted to have a build that'll last long and also, VaM is a monster and slowly takes away more frame rates the more you "work," on a scene. Don't know what's the technical explanation but if I'm in a scene just to experience it, I get good frame rates. But the moment I decide to "edit," or "work," on the scene and start making animations, buttons etc. frame rate starts to drop slowly. As for the lights, scenes with environments are the most demanding ones. I need lights for environment &amp; models. So I'll probably keep adding switches for heavier lights &amp; solely environment lights.
2021-12-07 17:48:35 Yeah well, I had to play games with low-end builds in the past so RX 570 was like an RTX 3090 for me when I first got my hands on it :D For this build, I just wanted to have a build that'll last long and also, VaM is a monster and slowly takes away more frame rates the more you "work," on a scene. Don't know what's the technical explanation but if I'm in a scene just to experience it, I get good frame rates. But the moment I decide to "edit," or "work," on the scene and start making animations, buttons etc. frame rate starts to drop slowly. As for the lights, scenes with environments are the most demanding ones. I need lights for environment & models. So I'll probably keep adding switches for heavier lights & solely environment lights.

Yeah well, I had to play games with low-end builds in the past so RX 570 was like an RTX 3090 for me when I first got my hands on it :D For this build, I just wanted to have a build that'll last long and also, VaM is a monster and slowly takes away more frame rates the more you "work," on a scene. Don't know what's the technical explanation but if I'm in a scene just to experience it, I get good frame rates. But the moment I decide to "edit," or "work," on the scene and start making animations, buttons etc. frame rate starts to drop slowly. As for the lights, scenes with environments are the most demanding ones. I need lights for environment & models. So I'll probably keep adding switches for heavier lights & solely environment lights.