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Hey, just sharing another sneak peek from the upcoming scene.

I also want to thank you for putting up with my bullsh-t. I know I take my time with the scenes or rather , "working slow."


But, this seemingly basic position is actually very tricky, risky and delicate to create. There are ~8 locked joints, I had to disable the collisions on her t-ts, multiple morphs to give it a good look.

The animation is another thing. I basically force her joints to be able to make her do what you see in the gif. Combine it with the rest of the scene and other positions... Not to mention Frenni is not your usual VaM model...


In the past, just this pose alone would be a nightmare for me to work on. But tricky stuff like this is now fun to work on rather than frustrating. Because I know what to do after spending countless hours on things I threw in the trash.



As for the release, I'm about to be done with the extended version. Then I will add the sounds, tidy up the buttons and the menus, maybe little adjustments here and there and free & extended versions both will be released at the same time.



I don't expect anything horrible, this was really a smooth scene to work on.


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Comments

luudness

hows it working with OniEkohvius' Frenni, do some expression morphs break the eyes or anything?

androinz

I tweaked the model a bit, morphs and some texture stuff. It's good overall, but if anyone wants to replace it with another model, it's going to be really really hard. This is exclusively a Frenni scene. Morphs and textures helped with the eyes, but they do still seem off when she looks at anything too far from center point, and if you view it from the sides at the same time. But in terms of this scene, it's okay. Her eyes gonna look like what you see on sneak peeks.

MoT

Jeez, vam can do this … I just realize what could be done with Jody Hopps :0