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​Hey, everyone! Lavey here! happy to give a new update to the game~

As you may have noticed, I've not released a new build for a short while. Here's what's been going on.

We recently added a new programmer to the project, So far he has been improving the UI, Inventory, and Menu layouts. He has helped with code organization and taught me a few things as we worked together. The month was spent familiarizing him with the code. Up to this point, I've been coding the game entirely on my own, it's been tricky to juggle so much alone, but now with an extra hand helping, I can focus on other tasks such as art, animation, and overall game development. I'm hoping updates will be on time and possibly more Frequent!

There are now several notable changes to the game:

  • UI elements such as Inventory, Quick select menu, and overall game UI have been scaled up and slightly tweaked to fit within the center of the screen.
  • You can press F11 to enable Full Screen at any point in the game.
  • Pressing Q will spawn the Quick Select menu over the Mouse's position, (planning on making it so you can Mouse over the items to select them while the Quick menu is open)

Bugs fixed:

  • while Idleing, pressing space won't allow you to roll on the spot. You have to be moving to perform a roll
  • Opening Inventory or Quick select while during lewd sessions won't pull you out of the session and bug the portrait.

There is one new Lewd animation that's added to the game.

  • A Red Werewolf animation. To access it, you must head over to the lone house by the water, the room before the Gate of to village, where two Nuns are hanging out. Walk over to the door of the house and Press E to activate it. It will also be within the Gallery once you cycle through the animation only once, and save the game at a checkpoint stone.

That is everything, for now, please give the game a try! give feedback or report any bugs if you see them~ thank you all for your support!~

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