Special Mode Design, Polymind Part 1: Architecture, Features, and Balance (Patreon)
Published:
2023-01-28 22:10:02
Edited:
2023-01-28 22:10:41
Imported:
2024-07
Content
I've been doing a lot of writing lately, so we've got some blog posts coming up, the first of which is Part 1 of our Polymind review (it just got way too long to make it a single post xD). You can check that out on the blog here (password: "designmind").
I'm happy with the mode overall, and maybe some of its tech will feed back into Cogmind across future versions, but this is behind us for now and the near term the focus will be on getting Beta 12 out there, followed by the Subcaves, Scraptown, and beyond.