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Ack, so last month was wife with Covid, and this month it finally got me, my son, and even a visiting relative xD (hence why I suddenly stopped streaming again...)

So things have been pretty crazy around here and life is once again trying its best to obstruct progress, BUT in the meantime when I could I did still manage to put together this new article on a topic I've wanted to write about for years, looking at Cogmind and lots of other roguelikes in terms of backtracking.

It took longer than usual due to... circumstances, and also the amount of extra research I put into it in some areas, but on rereading to make sure it's coherent I'm pleased with the results.

You can check it out on the blog at On Backtracking in Roguelikes (password "offtrack"), and there's an image the full version attached. Patreon no longer allows me to put long images in posts, so all I can show here is the visual overview :P

And now back to Beta 12!!! Some new stuff that I was making good progress on before getting sick:

Lots of new parts with a... particular theme...

Adding new types of bot classes and AI...

And making bugs, a totally normal part of the development process...!

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