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My full coverage of the Scrap Engine design is now available on the blog here (pass "UFD", although I think this one will be made public quite soon because I'm going to be writing an update for Steam when Cogmind goes on a little sale this week and want to include this, plus at least half of it I've already covered in bits and pieces here before).

Anyway, check this out for more about the rules, strategy, QoL, and related design topics surrounding the Scrap Engine. It's kinda long! But that also hopefully means informative! :D

Although this piece technically ends with me not being entirely sure this feature will be in the game, it was written a couple weeks ago before that decision was made :P


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