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Just put something new on the blog for patrons, an article exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.

 I've embedded it in image form below, but you can also check out the text version here. The password for access is " holidaymode "

Comments

Johnson Lin

A DotA or RTS like mode for Cogmind when LUL (e.g. single map, fight control over fabricators, garrisons, repair stations, terminals ..., expand the current available ally commands a little bit (like you can designate patrol routes or explicit attacking commands)

Kyzrati

Not too far-fetched, we've talked about it in the community for a while now, and I was thinking of writing about such a project here on Patreon at some point. I've thought about it a lot as a result of those discussions, although I doubt it would be worth turning into anything more than a small project, since so many other games already do that sort of thing so well.