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Hey everyone!

We're back again for the last map of the month and the next in our series of Dragon lairs. This time the toxic swamps of the foul Black Dragon.

We thought of this lair as being an ancient obsidian altar to some forgotten deity that the dragon later appropriated as its lair. The ruins of the past civilization and their mammoth mounts still haunting this ruined place.

Like last time, this map was a collaboration with the brilliant Jess Jackdaw, if you don't know their work, head over to their patreon or check out this awesome video of their YouTube! We'll be working with Jess again next month to bring you a lair for the desert dwelling Blue Dragon.

Let us know in the comments what dragon you'd like to see after we cover the Blue Dragon!

Paper Forge has given us this badass black dragon, available as printable minis and VTT tokens for all patrons. An even better to challenge your players! Grab it here.


Please remember to check out their patreon for more awesome minis and VTT tokens! 

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Get this week's map files here:

Black Dragon Lair $1 Rewards

Black Dragon Lair $3 Rewards

Black Dragon Lair $5 Rewards - Gridded

Black Dragon Lair $5 Rewards - Gridless

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Files

Comments

Anonymous

Holy wow, these are too good!

Anonymous

Red Dragon next!

oceanicsurvivor

Every week...sometimes twice a week...you two leave me absolutely floored. These are incredible, thank you!

Kieroman

That is amazing!

Aaron bateson

I love all your maps and this is a great piece of art... but its not a great battlemap. Its really hard to tell if this skull altar is raised or is it a pit? it does not look flat at all due to the dark blacks around the skull itself, but the water seems to be sitting flat across the entire map with no obvious flow direction or source so i cant tell if there is a slope or not? The tusks seem to dip into the water so its got to be raised at least near the edges, but the water flows directly into the eyes so its a pit? but the teeth overlap the platform which seems to be on level ground? Just having a hard time telling how to appropriately use this map, but it is great art and I'm always looking forward to the next amazing thing you guys make. Just wanted to provide some feedback - the snowy variation luckily seems like it could be used as a flat map which is excellent.

Anonymous

These are gorgeous

Anonymous

The skull is likely sunken down into the marsh because of its size and weight.

czepeku

Hey Aaron, thanks for the feedback, the skull is meant to be raised and the water is meant to be flowing from the eyes, magically. Sort of as if the skull was crying the murky water. Everything on the map is above the water, which is why it is rising above it. Sorry that wasn't clear.

Anonymous

Yeah I agree a little with Aaron, I'm having a really difficult time figuring out the perspective of this map. I love your art and style. I look forward to see what comes next!

Danasaur

I initially thought the skull was a sunken pit as well. I think the issue is the deep shadows circling the skull making it appear that it's sunken as opposed to raised. The way the lighting is on the map, the lightest parts of the skull portion of the map (the rocks surrounding the skull) have no shadows, when they should be shadowed as they're further away from any light source so they should be darker instead of lighter. Instead you have the darkest parts in the middle surrounding the skull, where those should be the lighest or at least have more definition, being closer to the light source. I hope that makes sense. The map is still gorgeous and absolutely usable in it's current form. I do absolutely love the concept regardless of the lighting clarity issue.

Aaron bateson

Its not really a problem I am more than getting my money's worth from you guys! i love your maps! this one was just a bit off IMO so i figured i'd let you know. There is just a lack of shading on the skull part which would normally indicate height. Its a very impressive piece of art, but a little confusing to look at if you're trying to figure out exactly whats going on. I will still probably end up using it regardless!

Anonymous

I think it's because it's more of an isometric view than a top view as usual.

Robin Roberts

Hey Guys. It is a tremendous and exciting map. I have a similar issue as the others reading the height of the skull. Dunno what it is. Looks sunken to me too. The flow of water, the way the grass looks like a ledge around the bottom. Still it is gorgeous either way. Anyway. I was wondering if you have a timeline for preparing new maps for foundry?

czepeku

Foren (Foundry Workshop) is kindly preparing the Foundry-ready maps for us, so there's no strict timeline, hopefully be the end of each month we'll have new ones.

Luxuria Unus

Anyone else only just get an email for this post? I was really confused because I had actually used these even, thought I was having a real bad case of Déjà vu and had only imagined using these somehow. Existential crisis averted!

czepeku

Today we added the Paper Forge tokens and minis, that's why an email was sent out. :)

Dániel Mezö

This look amazing, but I am wondering, how do you use these? It's like the map is so small (not in terms of resolution, but it's like a small portion of the room)