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Dec. 2020 Edit: Hey everyone! We've updated all the Foundry VTT-ready maps and how we present them. There was a recent Foundry update that necessitated editing all the lighting in the maps. So we decided to update how we present the maps to make them easier to update in future.


Step-by-Step

1. Copy the Manifest URL from below.

2. Go to Add-On Modules in Foundry VTT.

3. Select the Install Module button on the bottom left.

4. Paste the Manifest URL at the bottom of the pop-up window and click “Install”.

5. After it has installed, launch your game and go to your game settings and click “Manage Moldules”.

6. Find the new map pack, click the checkbox, and select "Save Module Settings" to activate.

7. Go to your Compendiums, and the new map pack will be under the Scene section.

8. To use a new scene, click on the compendium, right click on a map and select “Import”.

9. Enjoy! 


Map Links

Land of Giants

Goblin Bridge

Abandoned Mine Entrance

Ogre Queen Feast

Mountaintop Altar

Magic Wizards Tower

Fey Village

City Marketplace

Minotaur Labyrinth

Adventurers Guildhall

Ancient Wizard Lair

Drow Manor

Pirate Tavern

Floating Castle

Zen Garden Monastery

Vampire Mansion

Colosseum of Challenges

Realm of Dreams

Ancient Battlefield

Medieval Monster Festival

Antlion Canyon

Mysterious Mountain Monastery

Steamy Japanese Bathhouse

Cavern of the Venom Queen

Lair of the Beholder God

The Stranded Casino

Depths of the Festerwood

Steampunk Warforged Factory

Drakescale Peak

Mid-Air Dragon Flight

Island Fort

Lair of the Illithids

Temple of the Couatl Exterior

Temple of the Couatl Interior

City Rooftop Chase

Royal Throne Room

Thieves Guild Hideout

City Streets

Overgrown Magic Forest

Airships!

Serene Lakeside

Lightning Rail

Coral Throne

Hells Tax Office

Ancient Hydra Lair

Plague Hospital

Bullywug Swamp

Shadowfell Fortress

Pharaohs Tomb

Eldritch Church

Great Library

Mechanical Palace

Giant Kitchen

Windmill Farm

Bag of Holding

Green Dragon Lair

Wild West Saloon

Treetop Dungeon

Celestial Realm

Remote Ice Village

Black Dragon Lair

Blue Dragon Lair

Baba Yaga's Domain

Beached Kraken

Pseudodragon Lair

Warforged Titan Scrapyard

Crossroads

Medusa's Wake

Lightning Rail 2

Bridge Town

Opulent Ballroom

Desert Canyon

Forest Shrine Festival

Impact Site

Open Ocean

Train Station Concourse

Colossus Port

Train Station Platforms

Shadowfell Fortress Interior

Oasis City

Necropolis Entrance

Necropolis Dungeon

Grand Opera House

Harpy Cove

Merfolk Marina

Mountaintop Observatory

Astral Plane

Secret Fey Fountain

Geothermal Rift

Dracolich Lair

Deep Sea Organ

Celestial Gate

Temple Pastures

Arcane Clocktower

Airships! Pt. 2

Oni Hideout

Void Dragon Lair

Ages of the Vale, Part 1

Ages of the Vale, Part 2

Ages of the Vale, Part 3

Floating Village

Clockwork Dragon Lair - Exterior

Ropebridge Chasm

Victorian Greenhouse


Animated Maps

Zen Monastery Animated


Collaboration Content

Griffon's Nest Adventure

Files

Comments

Pavel Alba

Oh man this makes me sooo happy!

czepeku

I've just noticed there might be some file name pathing issues. I'll try and sort that asap.

GloriousGe0rge

Does it only work if we have our data in the default location? My data is in H:\Dropbox\DND\_Maps\_Foundry\Data\Modules\ and still isn't working.

Ren

Thanks so much for this! I love Foundry.

Anonymous

ZIP needs to be extracted. And due to little misunderstanding folder names are currently wrong. Module's folder name must be exact match for the `name` field in `module.json` file. So for airships, proper path would be: Data\modules\czepeku-43\module.json It should be sorted soon

Anonymous

I think you may genuinely be one of the best Patreons out there, you've made being a dm so much nicer!

Anonymous

This is amazing!

Anonymous

This is great. However for me the patrons only email files do not work, only the Foundry ready ones do. Is this intended?

Nope

All was fine for me except for city streets, wrong path name for that one.

lockx

Oh my gods, I love you guys!

Anonymous

I signed up to be your Patreon the moment you mentioned that you were going to be doing this. Thanks for delivering!!!

Anonymous

This is incredible, keep up the awesome work guys! I'd love to see more creators work with foundry to streamline the map setup process for Dms like this, I can't begin to tell you how happy this makes me!

Anonymous

I'm excited I love foundry vtt and Cze and Peku...Do you think there will be a better way in the feature to manage the files for Foundry VTT. I host my foundryvtt on a server, and uploading modules VIA folders is not as easy as windows drag and drop.

Anonymous

That is a "probably". We are looking for alternative ways of distributing module, but nothing seems "easy" or "fast", so for now this is the only way. I would suggest using some SFTP client like FileZilla, it makes transferring files to server a breeze :)

Anonymous

shame I can't afford foundry right now. it looks cool

Sean vas Terra

It would be convenient to have a combined module of all the maps together so you can just download that and activate the one module in the settings menu rather than having a bunch of individual map modules in the list.

czepeku

It's for the same reason we don't do this for the regular maps: the patreon upload limit is 210mb.

Daarka

This is awesome!! Have you considered setting up a module in the Foundry module library thing so people can install directly through the program? I also use FoundryServer.com to host my game, and I'm admittedly not very savvy whatsoever when it comes to the technicalities of how all that works, so I honestly don't have a clue how to go about installing these when the folders I need to access are not on my PC (and I'm not sure where to find them through my provider!). Either way, love seeing this!!

Daarka

Oh my gosh nevermind, I found the place to access that LMAO I need to get better at using my eyeballs

Anonymous

The "City Streets" pack isn't working for me. I'm installing it the same way I did all the other packs and they're all working. When I try to activate any scene from this pack Foundry says "Canvas drawing failed for BackgroundLayer, see the console for more details." Has anyone else had this issue?

Alex Moore

I subscribed to you all for this! So awesome to have an easier time prepping amazing maps for a session. Thank you!

Alex Moore

Especially for urban maps! I'm running an urban campaign and manually dealing with dozens and dozens of walls and doors is a pain. You made this DMs life easier! If we can get an occasional urban map like this I'll be so happy!

Anonymous

Will you be looking into doing what the MAD Cartographer did, and provide a .json URL for those that host servers through 3rd parties to make this easier? From their Patreon: "To add the map pack go to your "Add-on Modules" before entering your world, click "Install Module" at the bottom, then paste the URL below into the "Manifest URL" at the bottom of the popup and click "Install". Done! *link here*"

Anonymous

I am experiencing this right now. Not sure of a solution yet.

Anonymous

Module being in Foundry's library means it's public and anyone can download it. For obvious reasons Cze and Peku don't want it to be free :) We are looking for alternatives, but currently manually downloading zip and then uploading to your server via SFTP (like FileZilla software for example) is the only way

Anonymous

I will just throw it in, that providing manifest url inherently means that ZIP download is public and unprotected, so anyone can download it, even without Foundry, as long as they find/get the link. So there are pros and cons to that solution.

Monztor

You guys are absolute legends for doing this! I just ran a session a 2 weeks ago on Foundry using the Thieves Guild and manually made my walls and doors. After finishing the encounter, I deleted the walls so my players could appreciate the awesome map. I was sad that I just didn't duplicate the scene and make the duplicate wall less. Now I can just download the one here, and its done! Making GMing work so much easier with these! I'll never be caught without a map for an encounter now :)

Josh Rodell

I appreciate this would be an extra bit of work (potentially a higher tier thing), but would you consider making unlit versions of maps, to be lit with Foundry light sources?

czepeku

Not likely, because only some of our patrons use Foundry it's a lot to change the way we design maps just to cater to a small group.

Anonymous

As someone who uses Foundry avidly, and someone who has been using Foundry since pre-Alpha, I'm afraid to say your approach feels awkward. It forces your patrons to install all of the maps from a single release onto their Foundry installation (which can be problematic for those using hosting services, or those charged for storage like AWS). I feel like the better situation for Foundry users would be to export the scene configuration data for each map, and then have it available for people to download per map. This means that a person only has to create a scene, upload the scene data, and then upload the map. This has a slightly longer setup time, but it doesn't clog their module menu with several map releases, and it saves on storage. I'm glad that mapmakers are beginning to support Foundry, but I hope I've elucidated as to why I do not want this to become the norm.

Anonymous

(Sorry if a repeat) - not sure if anyone else posted this, but if you use the Compendium Folders module, the maps may not show up right away. They'll get defaulted to "Unassigned", so you'll need to put them into a folder. It's an extra step, but on the plus side, you can make a folder just for your C&P goodness.

Anonymous

Does anyone know how to do this if you use The Forge for hosting?

Joseph Donley

I'm struggling to find out which of these I've downloaded already. Are these listed in chronological order?

Anonymous

These are amazing, however I also am having trouble figuring out how to use these with Forge hosting.

czepeku

Newest ones will be at the bottom. I'll try to add new ones whenever I can.

Anonymous

In the setup for your server/table you should have "import" option that allows you to upload module zip directly

Anonymous

In the setup for your server/table you should have "import" option that allows you to upload module zip directly

CrashGem

Is it possible for these to be turned into a module for The Forge VTT. I use them for hosting and this would allow me to use these amazing scenes with that service. I know a lot of other people who are using The Forge as well, and there are other content creators that have bundled scenes as modules like Miska's Maps, Tom Cartos, etc.

czepeku

Please see the replies above. This question has been asked a few times now. Essentially there's an import option!

Dread Maps

If I'd like to combined them all into a single module/compendium, is that process easy?

orcnog

You can. Take a look at this post for instructions on how to create a blank module that you can add to: https://www.reddit.com/r/FoundryVTT/comments/fvw3c7/how_to_create_a_tiny_module_for_shared_content/ Then, you can just drag and drop scenes or other entities into your new "shared" compendium within the module. Fair warning though (because I did this myself and combined all of their maps), it's a LOT of dragging and dropping -- BECAUSE CZE AND PEKU ARE AMAZING AND HAVE SO MUCH FANTASTIC CONTENT -- so you'll have to set aside a good chunk of time. If you're brave enough, there's probably a way to edit the .db files directly and avoid the drag-n-drop interface... but devs on the Foundry VTT Discord channels warn against ever editing .db files.

Reid Bathgate

Thank you so much for doing this. It's going to make my life so much easier

Morgan Oviatt

I have done several of your maps in Foundry. I have noticed several inelegant choices. I should get in touch with forien about my questions.

czepeku

Message me or Dagonzo on the Discord about it, Forien is taking a break from the FVTT maps for a while. :)

Dread Maps

Maybe better visibility here... are these going to be fixed to support the lighting in Foundry 0.7.X?

czepeku

Yeah it's a work in progress. We're also planning on changing how access to the Foundry ready files works. Hopefully get all this done this month.

Ben Barbour

I wrote a little script to unzip all of these and combine them into one big module with just one "Maps" compendium and one "Actors" compendium (for Baba Yaga). There were two problems with the data that I noticed. I don't think either would actually impact someone importing the module, but they did confuse my program. Figured you might want to "fix" them, especially if you're updating them anyway. 1. The actors.db pack in the Baba Yaga module has 2 entries for the "Baba Yaga" actor and 3 entries for her hut. I *think* foundry only remembers the last loaded copy of record, so lines 4, 3, and 1 can be deleted from the actors.db file. I'm not too interested in the actors so I haven't really looked into it yet. 2. The scene pack in the The Wild West Saloon module does not use "maps" as it's name, like every other scene pack in every other module does.

Artemisthemp

I'm amazed that the Green Dragon Lair even have animations like falling snow.

Anonymous

Hi Ben! Any chance you could share such a thing? I would love to add all of these to my Foundry world, but I don't like the idea of having dozens of modules for various maps, especially when other map makers keep all of their maps in a single module.

Anonymous

How long till new maps get updated to these?

Paul O'Grady

Are any of these maps also compatible with roll 20? Is there a possibility they will be in the future?

czepeku

As far as I know it's not possible to provide pre-setup makes like this for Roll20. So far we have them for Foundry and EncounterPlus and are currently talking with two other VTTs. :)

Wick

Thank you for adding the ability to install from foundry directly, but I think you're missing the manifest URL!

Anonymous

Love this new approach! I think the "Wild West Saloon" link is accidentally pointed to the "Beached Kraken" module's manifest, though. Is that a quick fix?

Eric Chudzinski

Am I missing the manifest URL somewhere? Please, someone, enlighten me.

czepeku

The manifest URLs are all the links above! Maybe it would make more sense to show the actual link below the map name though.

Anonymous

Every time I try to install one of them it says "Manifest URL returned data in the wrong format"

bewby

I think an alternative method of delivery would be a manifest url for ALL of the maps, creating a compendium so we can browse the maps in Foundry rather than having to manually add every single one or come back to this post and find the one we want for a given day.

Ben Barbour

Or one manifest containing multiple compendiums. I merged all the others into one module, but it's harder for these since all we get is the manifest links.

Daniel Gonzales

I've tested several of the Manifest URLs and haven't had this issue. Can you give me some more details and maybe I can help troubleshoot the issue?

Justin Phillips (gkanks)

Just working with Bridge Town and found the references (guessing, based on my limited FVTT knowledge, in the modules/czepeku-73/packs/maps.db file) to the actual map images are pointing to the wrong folder name. They are referencing modules/czepeku-72/maps/ (which I think is the Lightning Rail Part 2 map pack) and I'm guessing they should be modules/czepeku-73/maps/. If I change it once I import it to czepeku-73 all is well. Thought you might want to update that.

Tyler Heuman

None of the links are working for me. :(

czepeku

It seems you commented this only minutes after signing up, perhaps there's a vertification time lag on Patreon's side. Try again soon and hopefully they'll work, i just tried myself and they're working fine.

Olaf Gradin

Will you post updates to your feed about these last two maps being complete?

Vaughn Romero

The Forest Shrine module.json lists the wrong download link. The download link is for the Desert Canyon instead of the Forest Shrine. "download": "https://www.dropbox.com/s/i17df2bh2jrddpw/Desert%20Canyon.zip?dl=1"

Anonymous

Is there any plan to have 1 manifest url for all maps that would make a compendium to pull from? I wouldn't expect a new master url for every map but maybe every 10?

Hero Ngauv

I'm also trying to install the Forest Shrine Festival maps, and can confirm I'm getting Desert Canyon maps instead.

Jenny Underwood

Have any of these links been updated? I joined a week or so ago, but don't see how to tell when this post is updated or changed.

czepeku

We update the post as often as we can. We're currently working on converting January's maps.

Minion135

None of the maps that I've used seem to have had a problem in Foundry 0.7.9. Is this in preparation for the 0.8.0 release?

Minion135

DISREGARD that is from Dec 2020, that edit. I should have read that. Thank you for all of the hard work! :D

Andy Green

I don't understand why we cant get a larger compendium(s) when there are literally other artists who have done something similar on Foundry already. Caeora and moonlight maps for example.

Anonymous

[Edit1}Nope I got it. click the link to the map. Open notepad, then copy URL. Got it! Might be a dumb question but, I don't Manifest URL. Step one says it is "below" but where is it?

Geeks4Good

Hey, I'm using a forge server to host my foundy, and this doesn't work! Any way you can help me troubleshoot?

czepeku

The easiest way would be to come onto the Discord and ask there. We don't do the conversions ourselves but the person who does (Dagonzo) is active most of the day. And other users might be ableto help out!

Erik Bennett

Curious as to why the black dragon map isnt on here?

czepeku

Maps with few walls we haven't bothered with. I don't think there's any major walls in the black dragon map so i'm not sure what we'd really do for it lighting-wise?

Minion135

czepeku-82 and 88 seem to keep thinking they have new updates every time I tell Foundry to check the mods for updates.

Anonymous

Can we also have the download for the modules and not just the JSON files? Servers like Forge-Vtt, tend to prefer us to upload the zip file of the module rather then using the Json.

Anonymous

Is there a FVTT version of the Pirate Port Tavern that's not listed here?

wstegem

For the love of god please make this one module.

Best Lux

I agree I would love a single module link to add that is... Quite a lot of modules!

czepeku

I know people keep requesting a single module, but we don't expect you to download them all at once, only when you need them. Adding tons of modules to foundry (or one big module) slows it down anyway and isn't really optimal for the VTT.

Doan Roessler

I've tried the Forge workaround mentioned upstream in the comments, but I still can't successful install any of the modules. I receive a failure because there wasn't a vaild manifest file. Any tips?

Anonymous

I don't think this is true - adding a compendium of scenes that do not get loaded into memory until they are imported does not come with overhead. Your expectations could probably align better with our needs since we want to have quick access to all your beautiful maps. Not all of us know what maps we will need ahead of time because we play more open-ended games where player choice can dramatically change the course of events.

Anonymous

I've been able to upload a few. Right click the link of the map you want above and click "copy link address". Then go to "Custom Modules" under the Bazaar and click install using Manifest URL. Then just paste the link in, and you should be good to go.

Griffon Walker

I'm confused, what is the new module manifest? it sounds like it's all in one now ,but map lists suggests we are still installing one by one instead from a master list in game?

Griffon Walker

Ok so what I was hoping for here, would be more a master container module so I don't have to sort through all the modules individually then all the sub images. Right now it is kind of hard to find and manage all the different maps in game not to mention all the bit flipping.

Anonymous

Celestial Gate link goes to a ZIP file instead of a .JSON for foundry Import. Unsure if that's working as intended or not.

czepeku

Thanks for pointing that out, i copypasted the wrong link. Should be a JSON now.

Geeks4Good

Medusa's wake is not a valid file :/

Anonymous

Opulent ballroom is down :/

Anonymous

Mountaintop Observatory is giving me an installation error...

Ryan from the Token Vault

Hi Guilda, are you using a mac by any chance? Just noticed a potential error that may only have affected mac users. Hopefully it's fixed now if you try to reinstall them? Cheers Ryan

Ryan from the Token Vault

Hi Geeks4Good, can I just ask what error you're getting with Medusa's wake please? I've just run a couple of tests and it seems to be working fine for me so far. Feel free to message me directly! Ryan

Chris Lontok

Mountaintop Observatory still isn't working. When I go to it, it says 'opulent ballroom' in the json.

Anonymous

Master file module would be ideal. Regardless of expectation, additional options are always useful. And allow a far easier, and less messy (many modules vs 1) setup in many aspects. Also noticed the following (5th and 6th from bottom) don't appear to be clickable links? Windows 10, updated chrome browser: Astral Plane Secret Fey Fountain

Wick

Don't mean to be a pain, but just want to echo the requests for a joint module. I have a shared module I've moved everything into, and it doesn't cause any performance issues (slight delay when I open the compendium, but I usually pull stuff out via Quick Insert) and it's great to have so many maps pre-configured and ready to go if my players go in an unexpected direction. A native option for this would probably save a lot of people a lot of time, but understand if it's not a priority atm.

Chris Lontok

Still checking on this. I want to use it for a game tomorrow night. Thanks!

Anonymous

Any chance 'Grounded Castle' Bonus Maps are making their way to Foundry VTT?

DungeonCreepers

I know you seem hesitant to make it just one big module so maybe an option could be to make the master post here a bit easier to navigate, either by putting out the date the map was made ahead of the name, so one can easily scroll that way, or alphabetical order. Because as it is right now is kinda messy and easy to miss what you are looking for.

Emanuel May

Same from me as already said: I really don't want to import 80+ maps by hand into foundry. A selection of master modules (maybe grouping 10-15 each) would be the best choice. Even if a patron jumps off they will not get free maps for forever, as after a while a new module would be started. Please consider it.

Anonymous

I would also like to add my wish for a compiled module into the pile. I think if you do a module compilation in 'batches', or even consider moving it to a bundle-purchase (maybe not on Patreon?Not sure what a solid monetization effort would be), people who want to use your maps for foundry will have a convenient means to do so. It's unfortunately very difficult to keep up and manually add these maps and add onto a very large, growing list of modules on my list. I have about 20 modules that are actually modules and maybe 60 or so map modules. Maybe it will also help to rename the modules to be grouped together as well, as right now foundry lists modules alphabetically -- Putting Cze and Peku at the front would at least group all your modules at the 'C' area and it makes navigating much more straightforward.

Carina Huchler

Hi there! Thank you for your amazing work! Unfortunately the Mountaintop Observatory doesn't seem to work in FoundryVTT. Can you give it another look?

Anonymous

Where is the manifest url?? You mention it in the post but I can't find it... am I being blind?

DungeonCreepers

Out of curiosity: From when a map is made and published, is there a like a general timeline for when it will be foundry ready? Like an ish ETA so we have an idea what to expect?

czepeku

I'll try and get this fixed. Not sure why you're having issues with it.

czepeku

It's not that simple. We don't make the foundry versions ourselves, they're done by a member of the community, so it depends on what time they have available and how complex the maps are (and how many variations). There's a lot of variables. We're trying to get them all vtt ready within a month but its out of our control a lot of the time.

Anonymous

Is there any way to share the joint module you've created if you wouldn't mind? I've just recently subscribed to Moonlight Maps as well and their singular Compendium is just perfect.

Anonymous

As a new patron, I want to add on to the request of a master list. really not looking forward to adding all of these maps one-by-one After adding a few: They need to have "Cze and Peku" at the start of the module name! now it's just a huge mess of random maps throughout the module list. I have a ton of modules installed, and other map makers have their name at the start so you can easily find maps by said maker

Anonymous

Echoing the request to have a master module with all the maps. It's frustrating to have all the maps in separate modules (especially with the naming convention of keeping the creator's name at the start not following), and like others, having the ability to have readymade maps on the fly is what is critical in the games I run and what I signed up for.

Best Lux

Echoing the above request.

czepeku

For those asking for features, instead please check out this post: https://www.patreon.com/posts/foundry-vtt-55084357

Siyanko

Good Evening! I am a $20 map pledger - uhm. A majority of these ones said they may not be compatible because there is a newer version? Just figured I'd let you know!

Jenk

Where a map name is text only, no link (i.e. Ages of the vale) does that meant the module files are not yet available?

Ryan from the Token Vault

We just keep the compatibility version as 1.0.0 on the advice of the Foundry team just so people can still use them with older versions. They should all work absolutely fine in any recent version of Foundry. Hope that helps! Ryan

czepeku

I need to update these! We've actually made quite a few of these modules now, just been swamped with map making. I'll do these today. :)

Anonymous

Hi, I understand your stand on map packs: "A frequent request has been for a master module, which we won't be providing for a multitude of reasons, not least as it would be almost unusable due to how Foundry indexes compendiums on load. All of our maps and variations comes to about 23gb of files, which no one wants to have to have to load up each time they boot up Foundry." Myself, and probably everyone else, would be loading the map pack only when we need the maps. Also, you could do map packs with a bunch of them. Other map makers do offer that option, and many people are asking for it. I assure you I'd use it. How about at least sending a poll to let your patrons have a say on the matter? I'd happily pay just for that convenience. Thanks.

Patrick O'Connell

Thank you for these. Could you possibly put a changelog in this post, or put dates on the links as to when they were added? It's hard to tell what you updated with each change, so I'm not sure which ones I need to add in.