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Hey everyone, here's the campaign files for this week's maps. You can get them all in the zip attached below. For those who are new to this tier, the campaign maps are part of an ongoing series of maps, check the Map Room for the previous maps. The image below is a preview of what's in the zip file. The zip contains a hex, square grid and ungridded version as well as a version without labels in case you want to add your own.

You can get all of this week's battlemaps on the main post here. As this week was a special collaboration you also get some new monsters and items to use too!

Here's this week's campaign map, The Ice Ravines: 

The Ice Ravines are both a horrid and serene place. Seas of crystalline blue ice and frigid salt water merge into a maze of pale death traps for as far as the eye can see. Glaciers creak endlessly and fill the valleys between mountains. Paths are formed and unformed as towering segments of ice crack and reveal deep ravines of dangerous passage.

Only the loosest pacts hold together the peoples of these lands, little more than sparse tribes sharing distant dialects, they keep their alliances through respect of the same gods and fear of the same darknesses.

Most the towns in this part of the world are little more than hunting and sealing villages, docks across the ice and sea made of taught fur and bone. Remorhaz, white dragons and yeti are a constant threat to any village that remains inhabited for too long as word and scent reaches the hungry monsters of the arctic ice floes.

The occasional cities are often the amalgamations of lost nomads putting aside their differences and coming together for survival. Many of the cities of this land were built on the bones and flesh of old dragons, hunted for the meat that would last many years. 

Some other cities though, like the Capital of Ice, Ovre and Alvaara are the remnants of a much older civilization, now long gone, minarets and spires carved from the ice itself, never melting. The nomads though believe them to be accursed places, never lingering too long thorough fear falling to the same fate as those who built them.

For a reference of where this fits in with the previous maps:

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