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Not too much to note today. Continuing along, cancelled some other projects so I can focus more on this over the weekend. If I have time, I'll redo some of Emily's sizes. I'm not entirely happy with how she looks. I might do a size chart if I'm able to.


Here's an interesting article about love language that I've been thinking about:


https://www.theatlantic.com/family/archive/2019/10/how-the-five-love-languages-gets-misinterpreted/600283/

(You'll probably have to copy and paste it into your browser)

While Chapman's theory is mostly...maybe not..."wrong" necessarily, but probably a little simplistic, (and often misunderstood, which is why I linked the article) it works well for a video game. Each of the girls has their own love language that they communicate in, and like to receive communication in. Once the game has a bit more depth, this should play a bit of a greater role in interaction. I don't plan on ever having a "love meter" or anything like that (you don't get to see a bar floating over people's heads in real life, telling you how much they like you) but paying attention to how a girl acts, and what she says (as well as what she doesn't say) will be important.

I hope you all have a fun weekend!

Comments

Alex Watson

It was cool to see that a YouTuber was advertising your game I can’t wait to try the full version of the game once it’s done.

Anonymous

Guessing that it is this: https://www.youtube.com/watch?v=uXqmW3mEBvg

Alex Watson

Yup that’s the one I like it how right way at the introduction he is like going to find my video I just know it but I like that he is making videos of games that are being worked on so people know about them and have more interest in them.