Should I remake GSim instead of Ascendance first? (Patreon)
Content
- Please read before voting! Contains Pro's and Con's as it affects my development and launch time.
- I would also like to know in comments what you liked about GSim originally! It'll help me a lot.
So I've been thinking about this as it's brought up quite a bit recently. I hadn't planned on working on Tsumi Umi for more than a year though despite everything that's happened it's still relatively on track for how I wanted it and I am looking to get it finished to a high degree before the next game. Tsumi basically was a playground for me to put together what I've learned and see if it worked well and if I can make it better the next time I have to create an event. It also allowed me to add in content like a monthly dlc and it was working general well.
For those reasons, after Tsumi I always thought to go back to Ascendance to remake it. Not many of you know about Ascendance or played through it so I know Yui's not exactly known to most of you I think. Or that she's too gentle and playful (you've seen so far) to be likable for some.
The differences with Ascendance was that it's for giga lovers (but still events would be giantess/normal size etc) and it was mostly all story. You'd have a hub town you look after, you have other cities in your kingdom that you can destroy for any reason at any time if you wanted and people would be terrified if you did and mention it every so often. But the story was linear and branches off with side quests etc. Near the end it shows how it ties into Tsumi and Kiyomi.
Giantess Simulator however I have so many people liking far more than Tsumi Umi I know, I'm honestly not too sure why past Kiyomi being a real giantess, and is quite relatable.
But I do know people loved it for the ability to have her how you wanted (good/evil), the replayability it was to have and consequences (whereas Tsumi is her weekday played out each time). Basically GSim is a mix of Tsumi gameplay and Ascendance for story and what I consider to be my baby. Consequences in GSim are mostly in the form of how people reacted to you and the ending.
One problem I was going to have with Ascendance is that I doubt I'd have the main area up and running (then adding on other areas/dlc updates etc) within 2 months. I have the same problem with GSim whenever I go to do it because I need to factor in all the resources and buildings you can repair. GSim for the most part when not in a story mission, sure you can visit as a normal sized person but it has a focus on gathering resources and repairing your city. Things like randomized areas to attack were being added later on (Remember the Giga POV event?)
The other problem I have with GSim is that due to the nature of doing Good and Evil stuff (usually in the same event and having it calc what she's more attuned to before tinies know whether to scream and run or hug her). Basically I'm doubling up on events and it may not look like I'm spending much time on things despite the amount of work that goes into it. It's kinda like the VIP update last week, it looks like just one event but there is so much randomization and making sure it works.
Even when I was going to work on the next game, I'd still do updates to Tsumi time to time (tiny partner etc). But GSim would not be out any time soon just yet till I finish Tsumi but it will help me focus on the story parts going into Tsumi. Also I'll need to think up a new name as everyone seems to name their game Giantess Simulator now :/
One thing about Kiyomi however, she isn't as dirty minded as Tsumi when it comes to a dirty filter. Meaning there probably won't be anywhere as near as what's in Tsumi with the filter off.