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Originally wasn't going to make a post for this since it's free. But I spent a few hours today making the GSim Giga Event work (It is only 80% complete but it works). I won't be updating it either so not really interested in bugs etc unless you can't start up the game or it crashes.

Told you guys but you didn't listen. You should never leave me alone unattended without an adult near RPG Maker. Bet you ain't never seen anything like that before in RPG MV!

However there's no vore in it sorry! It was a story event at the time. This does not include the things in GSim v0.7B, so you will still need to download that version to play it and the ramen vore event, running away from Mio giantess, funny love scene etc. 

 Enjoy!

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Comments

OranosCZ

Its amazing,even I am more into high heels crush,than barefoot,its amazing :)

Djinnbo

Yes! haha good good, hopefully this means you only have more giga events planned in the future hmmm? *nudge nudge* ;) But seriously thanks for putting this out.

daichi777

They're actually a pain in the tushy to make hahaha. If hitboxes registered properly in MV I could do them easy but because of that one thing I spend days on these. You know why foot crush events are so slow to recover from when you stomp? *Code sends hitbox to every single square 1 by 1 where foot steps asap and checks if tiny is touching it*. There's like 35 squares depending the foot.

Anonymous

Really fun little game, keep up the amazing work. P.S love the humour you sneak in haha

daichi777

There was going to be if I ever finished it but no. The only things you can do in this one is just go crazy and destroy everything gentle/evil and the ships. Or talk to the base commander/sit on the base as extra depending the options you choose. The event was meant to give more depth in the game where if the commander survives then he would help you. Similiar to Ascendance how you don't know till after you finish the Yui city event that you'll play as Yashi and anyone left over you didn't kill/rescue will need to be fought to continue.