Dev Blog #29 (Patreon)
Content
Hey Everyone! This week has been incredibly productive! Like I said in the last dev blog, I switched gears to now focus primarily on writing out and designing the content for the adventure module, events, locations, combat skills and effects, monsters, items, etc.
Needless to say, was able to get all of it written out and sent to Pale Horse to start injecting into the code and wrapping his head around the encounters.
Now I'm switching back to the art department and going to now focus on developing all of the little sprites and animations. There is going to be a lot of art created for this and it's going to be glorious!
The adventure module is essentially and entire game that we're creating, but all of this hard work is going to amazing when we can finally hand it over to you guys abuse and touch inappropriately.
Here's a little teaser of the events ^_^