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This week I've been focused on writing the next portion of the story as well as planning out how the quest system and inventory will work logically and aesthetically. I'm currently concepting out how I want the inventory system and quest system to look as well as knocking up mock code to test the features in game. Right now it's still in the baby phases but I think I've honestly in on how I want the interaction will work. I'll post another update when I've finished some of the mockups. On another note, I'm also setting up future save compatibility in the code. So future updates should hopefully not cause you to start the game over every time a new update comes out. It's not finished yet as I still have to test it to make sure it actually works.

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