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I've been cranking hardcore since the last status update. All of the work has been purely code so I don't have anything to show except for many lines of python. Actually, now that I think about it, in the past week, I've written about 4000 to 5000 lines of code. I spent most of this week trying to crush this bug that completely tanked the game. That had me a bit worried but I was able to fix it finally (tonight). I'm still aiming to send out a distribution of the prologue by the end of the month. Thanks for being patient :)

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