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 Well, this is a week overdue... ; After all the engine crashes, windows forced updating, and windows daily update restarts. Here is the version 0.5.25 of SBA RPG  now with a shopping framework in~

This build was mostly focus on reworking some parts of the inventory system to add shops and get ready for the entrance of the clothing mechanics to be fully playable and do as much bug squashing as I could.

So here are a few of the changes:

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+ Unlocking the Soft-lock picker (enabled after intro sequence or game load)

+ Added Zorro's sell shop - Fastest way to enable is to visit the GYM once then ask Zorro about selling

+ Added Street rat fight in western district

+ Added Kink unlocking tracker

--Fixed wait after waiting or exploring (have not tested spamming explore)

-- Fixed Battle Text not pushing up

-- Fixed small text in X-Press Start Menu

-- Removed scaling down animation from Event Options

-- Fixed Event Options buttons appearing too big when spamming click.

-- Added Rat Cum (& displaced some id's)

-- Save slots will now contain useful info

-- Player side battle stats change text (enemies' label still a bit buggy)

-- Fixed the Free-Water event at the Downtown causing a soft lock

-- Added a 'Soft lock - unlocked' button. (forces an event to instantly end allowing to continue playing)

- Better Accuracy formula (not as many random calls)

(+ tier 1 Gear is added (but on standby till the shop is set up))

[bug] Some Items might be given out wrongly due to the database ID rebuilding
[bug] Lust damage on the street rat can jump from the normal 15-25 to a 50 in a hit if rng numbers align.
[bug] Some actors don't leave the scene at load
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That said, The RPG engine is still quite unstable, there were a bunch of lingering bugs I tried squashing with variable success, so yeah, here is a the official heads up that the builds might be a bit buggy as the game SBARPG engine is still on the works.

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