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 Heya everyone, Cogo here with the progress report.

So while univ is coming to a bit of a tight spot with the midterms and such descending upon this mystical (meaning stressful) land (meaning entire univ grounds), there have been a few new additions that have been added to sba; 


To begging with due to a humble bundle package I gotten my hands upon an asset pack called Dozzy UI; This should facilitate the creation of the menus and interactions due to it's global UI Game listeners (meaning we can manage events a bit more systematically). Not only that, but it also (should) facilitate multi-resolution displays. 

Also with the generous contribution of ya boi azul, he got us an universal save package which should get rid of a lot of annoyances of multiplatform saving.  

Currently I will be transferring the old Unity-UI system to the Dozzy UI one and do some expansions to the event system to take full advantage of the new packets; While the possibility is still there to be able to release a preview/alpha this month, the current workload that the univ is giving is going to affect my available time with the game dev. 

There a few things that me, azul, and goro want to get done before the game opens up to the public, but we're making sure you guys get to see every step of the way. And in order to get that done, soon we will be throwing out test builds to you. It won't have all the features planned right away, but in a month or two, it'll have the base for everything in it. 

Also thanks to the packages that we got; there is a bigger chance that a mobile port of the game can be created along side the pc ones~ not fully ensure yet but the chance is there; I need to do a bit of testing before being able to give a 100% confirmation (but the possibilities are becoming higher and higher~ ;3) 


This pretty much wraps up the progress report; I'll see ya on the next one~ ^^ 

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