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Summoned by Accident has been progressing on a rocky patch [mostly since real life got in the way] but a playable version should be approaching relatively fast; Once some of the last systems are set in place creating content for the game shouldn’t be as hard; The ability to go thru the city/map and the time sensitive descriptions are all set along with other miscellaneous additions; small stuff like locations closing at certain time, time passage, ‘more-text’ indicators, Location custom behavior, and the frame work of the game load and saves are also set in place. 

The event system is one of the main features of this game since it will be used for battle triggers, NPC dialogue, and most of the world/quest interaction.     

Once this is done, alongside with the inventory system, the game would be ready for a public demo. 

Will be updating as we go~


-Cogo

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