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To dominate,
or not to dominate,
here's the real question ^^

These days I'm adding some basic dialogs for Lilith and hopefully more drafts and poses   before the animated scenes we all want to see, plus a few more options in the tickle mingames. Also there's a littie UI window re-design I hope you like ;)

I've been talking with LJ about the domination skill....

The issue

Due to the increase of enemies in the game, and the potential possibilities to give them back their own medicine, the domination skill is driving the development to some awkward workarounds by messing with the core code...

Let's say we cast domination skill over any kind of enemy (not all of them would work)
I'd need to inflict some damage to the target, I'd need to care about tons of conditions about the party members, the lust score ... the remaining enemies around ...
It wouldn't make sense we "dominate" a target with all her mates around watching it xD

The solution

So ... here's a new vanilla-friendly workaround, easier and nicer, respectful with the game mechanics, so no need to break in the core with odd hacks ...

Switching (removing) the Domination Skill, by the Domination Event, would help me to focus on the contents and animations, which  is what we want after all ;)

Once the party wins a battle, stay aware about the ActionKeys as usual, to pass the test and grab your target! She's all yours (the others may escape), and you've got here the chance to interrogate her for your profit ...

  • Open some new questline?
  • Reveal important information?
  • Get some extra coins, special item or recipes?
  • Get XP?
  • More story-friendly
  • And of course, raise up Anne's Lust Score!

How it works?

The behaviour within the domination event would be  exactly the same, as simple as playing it just after defeating the target, providing a satisfying vanilla-fully-supported reward, and would save us form messy mechanics which could end up with more time debugging.

What do you think about?

 I'll feature this change for testing in these next releases, with potential rollback if something goes wrong. 


CoderKun


Comments

george

honestly I love the idea of using dominate as a skill mid fight as it could be a comeback move....but practicality fits making it a win option....

Dom

I think this is a great idea, serves as a nice reward for winning the battle and I think the idea of it unlocking a more lust fulfilling side quest where Anne could possibly even dominate her own party members could be very fun. I personally want some revenge on Boudicca :)

jayakun

Yep, I totally understand, the skill provides more freedom, actully I'd like to keep the idea, for a more advanced status so I could find a workaround for the issues I'm dealing with. But the domination event after winning the battle now works sweet. Right now, I think it's the best approach, and we don't lose the work up to the date, even better I think I'd be able to make all placeholders, so it will be more easy to integrate drafts and poses before rendering the deffinitive animations.

jayakun

heeh, at the moment we've got the the list full with the enemies and scenes to come, but yes, I'm opening new options for next releases so you can roam andtickle around all the girls, including some non playable OCs ;) It's all about to design the minigames, the inn is the first hotspot, I hope to provide you a more customizable experience there in the pub minigame :D (pd: oh, yes, Boudicca deserves it the most! let's see what happens in the campsites soon ^^)