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Hello again Patrons, and Merry Christmas to all,

Now I'm at the end of a job change period which gave me more time to think and dedicate to these silly passions I've got and I've been able to share with you all these few months, but the lovely new is I've decided to keep working at half time, so while I work for other team and I start a new project on my own, I'm keeping running with this one with your as long as it has to go, and I hope it's a looooooooong way :) 

We've got the first goal of Patreon, honestly, didn't know this could rise up so fast, and thats thanks all to you and your interest. Right now I want schedule my weekly timeplan to dedicate at least 1 hour per day to my artwork and this community, of course, some more hours at weekend, as I think on where is the next goal leaded to. 

When I started several weeks with this, I had a blurry view of the kind of project to move at the beginning, but wanted to focus in small, tiny, simple contents to get step by step, assets and skill enough to decide the next stage.
There's yet a balance I need to find with time and income to be able to feature something like:

  • serious big GameDev project
  • ryona like, 2d platformer
  • made with Unity or other cool dev platform
  • related to all the fetish material we're doing here


but keeping the main rule of "keep it simple stupid" I've seen the path to that end will be defined at first, by your support, and then to the direction to follow. Making it bold from the beginning looks a bad practice wich kills many projects.

GAMES

There are several rpgmaker games around about tickling and other fetishes, I find them kinda easy projects, low cost, easy to make, but good enough to engage me and enjoy it.

I think we can do it better. I can provide spritesheets and tileset material, even think and define scripted new scenes, I did it once to make a quest manager for vx ace, and i could figure out to make something similar for a special scene player, or whatever is needed to plan some animation frames and variations, even with a  multilayer support and maybe interaction. 

Some good mates here are already working with a new RPG with Vivian, she is a very appealing cgaracter and making endless fetish stories of quality for her and her firends, could be a reality, if we success on work togeter with our skills.

This could be one of the next stages, work more on RPGM MV, I get a copy of it, and get along with the collaboration to make the story flow with the engagement of the exciting contents we're making here, that would be awesome for me :)

I'm already working with other pal here in the community, making the spritesheets of a cute badass girl, I'd love to see her at some point moving around within the screen like a frenetic 2d shooter of the 90s. Making sprites for these type of platforms may be the easier way to have a bigger product.

Beyhond that, there're a few ideas I had some time ago, inspirated in other games or concepts, which could fit in a 2d platformer ryona game, based on exploration, and good sprite graphics, or even a totally 3d adventure, wich exceeds my current capabilities atm (not for skill or knowledge on programming these things, but for time and learning curve of course).

I'm writting all these projects to some of the upper levels of the discord server. You're welcome to comment and validate.

OTHER PROJECTS

I've talked about visual novels with some of you, may be did not use the right term, because I'm always thinking in something interactive when related to a "product", something not only to use my animations, but to give you the required interface, for a total interaction with that animation and characters.

Pre-rendered 3d scenes
As you know, I've got some 3dcg material i made some time ago, but could generate more, in daz or other format. pre-rendered spritesheets could be a reality too, and more easy to generate with the right toolset. This could be a good resource to generate content for a potential game or interactive story, or make storyboards and animations of your taste. For me sounds interesting.

I could include flash like content too.
I've got some hand to draw some of these nice characters in some flash version, with all it's advantages, but right now I don't own a license to make anything of that. If there's an affordable software I could try to make animations with vector images, I'll try it for you too, and if they can be scripted to provide totally interactive scenes once again, there I go!

Feel free to share any suggestion or knowledge about a platform or software wich could help me to make all my animations and artwork have a cool interactive scene for you.

Depending on the feedback and the research I do these days before new year, I'll note some options for he new goals to achieve. I really love all the sprite stuff and it's for me an enjoyable art, moreover with the exciting characters we're featuring, but if there's a chance to go further with the graphics and go interactive, I won't let it go ;)

JayaK

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