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This is a minor update, mostly bug fixes and optimizations.

As always, you can access the build via your itch.io library if you've paired an account and previously installed GHPC through the itch app.  You can also access it at the usual link: https://gunnerheatpcdev.itch.io/gunner-heat-pc-patron-build/patreon-access

As an additional note: the lead developer (ActionScripter) is moving this month, and he'll have much less time than usual for development on GHPC.  Since the rest of the team is part-time, this means there probably won't be a big flashy patch at the end of the month like usual.  Nevertheless, we will endeavor to deliver something nice.  Thank you for your understanding and your continued support!

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GHPC version 20210505.1 patch notes

GunnerHEATPCDev · · Patch Notes Overview GHPC has been updated to version 20210505.1! As always, you can find the public demo here. Patrons can find the demo using the usual link, which will be shared again in the Patreon post for the update.

Comments

[γδ(αμ)]

Keep up the great work and best of luck with moving, ActionScripter!

Anonymous

感谢更新补丁

Anonymous

The tracks are too easy to break, even if they are only attacked by a car machine gun. The APFSDS and HEAT of T72 do not work properly and cannot destroy him from the side of M1.

GunnerHEATPC

The ammunition in the T-72 works fine. You need to aim for components that will disable the M1IP. The armor construction and spacing limits the spread of spall fragments.

Thế Vũ Trần Nguyễn

F*** the T-72, it just f***ing die by an APFSDS shoot into it's turret, by a M60 from 4000 meter.... F***ing potato armor

Anonymous

Can't open the both links,seems like it doesn't work on chinese internet

Anonymous

T-72M1 is too weak to fight against IPM1, it is better to add Soviet T-80s or T-72B into the game. Also, I want to see Bundeswehr tanks.

GunnerHEATPC

Soviet and Bundeswehr tanks will be added. (We've teased some in the Discord server and are working on more.) Also, when we develop the game modes instead of just having skirmish missions, the scenarios will be balanced by numbers and types of vehicles, support assets, etc., so the 1v1 strength of the tanks won't matter as much as it does now.