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Hello all!

First of all, thank you so much for supporting us as we develop GHPC! We're awed by the growth and spirit of the community. We will do our best to make you proud.

The team is hard at work on the final phase of the next game update. We usually release patches no more than a few weeks apart, but this one has some ambitious features and we're taking a little more time to finish them. Expect the update within the first few days of May.

In the meantime, here are some screenshots from a new mission in the next update. There are some new changes visible in them, too, if you look carefully!

Files

Comments

Anonymous

Terrain deformation?

Russell

pog

Anonymous

really cool. but still wish the lod0 models would have higher poly count. like the small details and the hatches etc would be more round and detailed. other than that really appreciate the progress being made.

GunnerHEATPC

Due to the small size of our team and budget, we have to be very careful how we allocate resources. Authoring vehicle models to a higher level of detail will mean taking more time per vehicle, which means less progress overall. We've strategically chosen the LOD specs we have now. Later on, if this really takes off, it's not out of the question that we could re-do some things.

Anonymous

Take your time, I think the focus is absolutely right atm...thanks again for the progression.

Anonymous

I am a former 19D who plays World of Tanks. When I saw Dez Games review and there was high-speed turret sluice and a night sight I was hooked. Signed up at the highest level of support. This looks like enough detail to be fun without me feeling like I am going through Master Gunner's course or something to play it. Look forward to trying it out. Best of luck with this and I will try to gin up a few of my old Cav and Armor buddies to support this.

Anonymous

I’m an Active Duty 19K. I just finished my Tank Commander time and this game is awesome so far. I wish I would’ve found out about it sooner. It definitely has amazing potential and hopefully in the future can be used to train soldiers on moving as a section and platoon as well as the DIDEA process which is essentially how to engage targets.

GunnerHEATPC

If you'd like to give us input on how to make it feel authentic, stop by the Discord server and let ActionScripter know who you are!

Anonymous

Retired 19D/19K from the cold war/desert storm era, just discovered your game from Dez Games. Tried out the initial demo. Liked it enough and went ahead and bought a patreon account to unlock the M1. Just want to say, keep up the good work. This is really an amazing simulator tank game. I tell my friends, if you want to get the feel inside a tank without actually being in one, this game is it. Great training potential, in regards to what the other 19 series folks on here have said.

Anonymous

hey guys..will you be adding smoke dischargers in a future release?

GunnerHEATPC

Yes, smoke dischargers are planned. We've prototyped them internally but are trying to do some revisions on our particle art.