GHPC version 20201004 release notes (Patreon)
Content
As always, you can access the build via your itch.io library if you've paired an account and previously installed GHPC through the itch app. You can also access it at https://gunnerheatpcdev.itch.io/gunner-heat-pc-patron-build/patreon-access
Note
This build introduces a larger map (2 km by 2 km) for vehicle testing. The map includes AI tanks that patrol pre-set routes. Their combat AI is deactivated, as we are still working on this feature.
The new driver navigation system can be tested on any vehicle in either of the two test maps. Simply aim the center of your view at a spot on the ground and press F4, and your current vehicle will switch to AI control and drive to that spot. (This works best in free cam mode, which is toggled with F3.) Attempting to drive the vehicle yourself will remove AI control again.
All vehicles are now using new fire control system code that supports many features not previously in the demo, including independent optics stabilization and automatic lead. You can see some of these improvements in the M60A3 TTS and the T-72M1.
Changelog
Added new 2 km testing map, based on a slice of Germany (tell us the exact GPS coordinates to be added to future multiplayer testing!)
Added basic driver AI and navigation/obstacle avoidance capability
Added basic gunner AI scanning routine
Added variable zoom levels to M60A3 TTS
Added automatic lead compensation to M60A3 TTS (uses last 1.5 seconds of traverse rates; lase to activate, and Ctrl+lase to remove)
Added independent optics stabilization to T-72M1 and M60A3 TTS
Added fire gating to T-72M1 (prevents firing with the gun cannot physically align with the sight)
Added inertia to turrets and guns to make them more easily maintain an aim direction while their parent platforms rotate
Added damage model to M60A3 TTS
Added animated fins to 9M111 and TOW missiles
Added navigation jets to TOW missiles
Added animated nose probe to ITOW missile
Added spiraling behavior to 9M111 missile
Added visible stored missiles in missile tubes
Added graphics settings for resolution and screen mode
Added randomization to laser aim point in TPD-K1 sight (on T-72M1)
Added patron credits
Improved lighting
Improved vegetation performance of proving ground map
Improved vehicle driving
Fixed TPD-K1 laser aim point not matching red circle reticle
Fixed camera stutter when viewing your own moving vehicle from the side
Fixed damage logs not reporting spall damage
Fixed projectiles not inheriting the speed of the weapon that fired them
Fixed some prop colliders in proving ground map
Fixed arming distance on 9M111
Fixed gunner posture on 9K111 missile system
Fixed errors related to spawning and modifying projectiles