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So, I decided where Chapter One is going to end! It should leave people very excited for what’s to come in the rest of the book (and later demo releases), hehe! ;D

I think it does give a very good clue at what might be the source of the problem for the love interests and the MC throughout Book Four, too…

It’s gonna get exciting, guys! :D

Knowing where the demo is going to leave off, I also started looking back at the character creator. After actually playing through what I had a while back, I realized I really wasn’t so keen on what I do normally, and it really needs streamlining.

And I think (hopefully!) I have a plan for how to do that now.

I will try to see if I can get some screenshots or a video of it and post it up so you can get a hint of what it looks like after my redo so far, if my internet ever wants to play ball again!

With only one option per page being possible, I need to make sure people can get through the character creator as fast as possible so they can get playing! And I think putting in big descriptions of what each choice is or means is where some of the flow is coming from. Definitely need to scrap those.

Also realised what I was doing wrong in the previous ‘character creator’ screens for the personality/skill stats and why they weren’t high enough when you picked that they were, in fact, the highest! So, I’ve fixed that for this one, and I will do it for the other books when I can get the time to go back to my spruce up of the previous books too.

Obviously when Book Four releases people will be able to import their character—and I also had a thought on that as well!

With the villain romance being an option, I figure as a player I might already have a character I’ve played through past books with that would work, but I might already be on a romance path (the villain romance only being available on the non-romance ‘friend’ route) so can’t pursue the villain’s storyline.

So I’m thinking of adding in an option where you can modify an imported character with a few choices (such as romance choice). The game will play out as though the character has always had the new options though, so I need to make sure that’s clear. But it’s definitely something I think could work as an option for those that wanted it.

It was definitely a more code-focused week this week, which makes my brain a bit mushy, lol! So I’m very excited to dive back into writing, as well as get the first demo section ready to be sent to the editor and readers…the first time people apart from me will actually see the start of Book Four, hehe!

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For Update+ this week, it’s always fun to hint at how those around the main character see them, and even more fun when it’s a new character that points it out!

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"Sorry. I'm still getting used to Agency hierarchy," I admit as our hands drop at the same time. "I've never heard of the prophecy department before either."

He tilts his palm up at me. "Then we are on equal footing, as I have not heard of you, even though I've come to understand you're somewhat of a celebrity around this facility."

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The MC is certainly a topic of much gossip around the Wayhaven facility…as well as their relationship with certain vampires, hehe! ;D

Hope you all have an incredible weekend! We'll be offline as usual, so I'll talk to you all on Monday! <3

Comments

Mewsly

Ahhhhh I’m so excited!! I love the idea of getting to make changing to our MCs! I really wanted to try the villain romance with my M-Mancer so that would be great for me! If you do that maybe consider letting us change things like being on the Tina/Verda or Bobby/Douglas Route? I’m always curious about doing those differently with my MCs but replaying and having all those saves seems like so much lol It seems like such a great way to let the player try different things! Have a lovely weekend! Hope your internet gets it together soon!

Mcscuba

When you say "only one option per page being possible", if I understand you correctly - as in, there can be only one choice set per page and associated "next" button - I think a workaround may exist, though I don't know the details. Fallen Hero: Retribution by Malin Ryden has a double menu on its first page, letting you choose both whether to allow unusual characters/emojis, and whether to show achievements or hide till the end. Perhaps you, or another fan more tech savvy than myself, could look into how that was coded. Even if dashingdon doesn't support it, it should work in the final, completed Book 4.

EvilChani

It should work in the demo, too, and you can put several choices on one page. This link shows how to do it, using hair color/texture/length as an example: https://forum.choiceofgames.com/t/how-do-i-put-multiple-choices-on-one-page/27808/5?u=evilchani

seraphinitegames

I'll pass that along and see what Mishka can do with the code and how it would fit with the story :D - N